The official end of June update is available now! Welcome back home Emil (he took a trip to Italy for vacation… but still worked on Rogue Angels at times during his 8 days “vacation”)
For the curious … I am in a Board Game Tournament here in Madison, WI this summer. I have to play 8 different games (on Tuesday evenings) and see how I do playing each game twice. There are about a dozen people in the tournament. The first Tuesday of June was Catan … I took 2nd and 4th :) This coming Tuesday is Machi Koro (and you can see that I played it over a dozen times trying to figure out a strategy:) Here are the games that I played last month:
In under two hours you can get a taste of 120 (or more by the time you might be reading this) short video clips! I created a one minute (often less) clip from the videos that were in the English language (because I lack the ability to learn other languages).
I provided a clickable list of all 120 of these video clips in reverse chronological order (the most recent at the top of the list).
Try watching a clip or two (or ten) and if that clip seems interesting to you, then I also provide a link to the full video right there in the list!
I grouped all the videos, first by the year it was posted (2021, 2022, 2023, 2024) and then alphabetically by the Reviewer / Channel. If you have a favorite reviewer, you can quickly see if they are part of this massive list of videos! PLUS if you look at the bottom of the list you will find videos in languages other than English!
More art from Linggar – Leviathan Guard and Drill Beetle
Highlights:
It was a very productive month on all fronts! However, the delivery date may go from November to December due to the epic story scope!
Przemek Kozlowskihas provided new maps for the players to search, infiltrate, attack and/or perhaps destroy?
Mining Stations and Spy Platforms in Space
Linggar Bramantykeeps up his great work as well, with some of the very last enemies [also see two at the top of this summary]:
Reaver and Neomorph in an Iron Man (Snake?) SuitNew Enemy Standees
[Len’s Note: I noticed new “icons” on the standees – and Emil provided a nice brief explanation of them:] The X [damage dealt] is determined by the mission segment. Move (3) means it moves unhindered on the map. Shield (2) means that it cannot be negated by abilities or attacks that usually penetrate shields. A die means that you roll for the damage dealt in the attack (potential results 0/+1/+2 damage), in this case two dice. Laslo Hohenwaldhas completed two more figures, leaving us with only two to finish before they are all done:
Here is what the symbols mean on the Enemy Standees:
Range6 – Range is for attacks and also must be within Line of Sight from the dot in the center of the units location to the dot in the center of the target square
Movement5 – how many squares the unit can move – note that they stop moving once they are within attack range
Damage1 – how much damage (hits) the enemy deals on their attack
Die Roll damage – roll one die and add the amount of damage rolled (+1 or +2)
SquaresMoved is the damage – the number of squares the unit moved prior to attacking is the number of damage dealt [ref: Mission C23 update 1]
Damage Attack Twice – this enemy will attack twice (the & 1) for each attack on it’s turn [ref: Mission C22 update 2]
Unblockabledamage – damage dealt by this enemy cannot be blocked (deflected) by shields but immediately requires drawing damage cards
Shields1 – when attacked by a hero (or otherwise receiving damage) how much of the damage (hits) is deflected (reduce the damage inflicted by the amount of shields). Note that shields will not block a hero attack that is Unblockable and all the hero attack gets through as hits
Die Roll as Shield – roll one die to determine if a shield was operating (if the die rolled is a shield, then no damage is sustained) [ref: Mission C20A I update 2]
Hit Points (Health) 4 – how much damage this enemy must take in order to be destroyed
The game designer (thank you Emil) and I devised this simple chart to explain how an Enemy moves and how to determine which player (P1 or P2) is the “nearest” when the Enemy Behavior Card (EBC) specifies the enemy moving towards the “nearest”.
I inserted small grid references to show where the Enemy would end up based on its attack range – E1 is range 1, E2 for range 2, E3 for range 3 and E4 for range 4
Often, on the enemies turn, the EBC will tell you that a specific enemy should move towards the NEAREST or SECOND NEAREST player (hero). Example:
Here is how to determine WHICH HERO is the NEAREST. Simply count how many squares the enemy moves on when moving towards each hero. The smallest number of moves is the nearest hero. If both heroes are the same number of moves, then the nearest would be the one with the least diagonal moves because enemies consider diagonal moves to be slightly longer. If still the same, then “nearest” would be the hero that was last activated (the tie breaker).
So, in the grid above, we count 2 moves for the Enemy to get adjacent to Player 1 (D2 then C1) and we count 4 movies to get adjacent to Player 2 (E3 then F3 then G3 then H3 where they are adjacent diagonally). Note that when moving towards Player 2 the Enemy would go in that straight line and not use a diagonal move (such as from F3 to G2) because Enemy Priority #1 states that they always take a route to the Hero with the fewest diagonal moves (ref: rulebook page 36).
HOWEVER … when you actually move that enemy unit, you do not necessarily move it all the way until it is adjacent. You only move the enemy unit until it becomes in Range with Line of Sight (LoS). So, an enemy with an attack range of 4 would move just one square towards Player 2 (to square E3). And it would move two squares towards Player 1 (D2 then D1 … it would not use the route D2 then C1 because that includes a diagonal which is slightly longer per Enemy Priority #1).
So, for an Enemy unit with an attack range of 4, Player 1 is the NEAREST even though it would take less moves if it moved towards Player 2… moving two squares towards Player 1 and only 1 square towards Player 2.