FAQ

Update Aug 9 2026 to final rules

General FAQ – Questions Answered plus Clarifications
[Enemy FAQ is below the General FAQ]

  1. Q: What is the most dice a player might roll?
    A: The most dice given for an Action Card is Four (though there is a rare case that five dice could be rolled using a special ability)
  2. Q: For the 16 heroes in the game, will they be provided as both standees and miniatures?
    A: Yes. You can use either and swap between them at any time.
  3. Q: Clarify hero character Hiro Matsuo special ability

    A: When playing either Basic Move or Basic Interact, his special ability allows him to move 2 squares in addition to the moves or interacts of the card if he is at least 2 squares away from any other hero. This extra movement can be before or after (or split) his interaction.
  4. Q: Will there be Scenarios that can be played separately from the campaign?
    A: Yes. These will be part of the Training Manual. These will let you try out different heroes or to show off the game to family and friends.
  5. Q: Can you run two campaign games simultaneously so you can play with two different groups of people?
    A: Yes, but you will need to use different characters in each AND take notes as to where you are in each campaign. You also will need to keep track of which “loot cards” you have obtained.
  6. Q: Do you move the turn track marker after each players turn or only after all the players have had a turn?
    A: The turn track is like a timer. You move its marker after each player’s turn ends. Ref: rulebook v26 page 18 item d)
  7. Q: Clarify hero character Memnon special ability

    A1: Memnon must “pay” one focus for each damage card that slides to the left during a REST action (including the “free” Rest action at the end of every turn). If Memnon has no focus available, the damage card cannot be slid over, and this might cause other cards higher on the cooldown track to also not be able to slide to the left as well (because that unmoved damage card is blocking them).
    A2: Memnon has one permanent shield. Whenever damage hits him, that permanent shield blocks the first damage, so always subtract 1 from the amount of damage he takes (other than Unblockable).
  8. Q: Hacking tokens. If I draw a red, a purple and a white, I could put the purple back in the bag and keep the red and the white to end my first action of my turn. On my next action, if I draw another white, does that cancel everything and all tokens go back into the bag?
    A: No. You must draw two white tokens from the bag in the same action for it to trigger the cancelling and returning all tokens pulled for that object. Ref: rulebook v26 page 26 item (5) 3rd bullet point 
  9. Q: Clarify Hiro’s Action Card: BMS Device
    A: When you play this card you also roll 3 dice. Once on your cooldown track it is an ongoing effect. You only roll the dice when the card is played, not during its ongoing effect. The action description is: “Right before your free rest action, move an ally 2 squares. The ally also gains 1 focus.” Note: the ally must be in Hiro’s Line Of Sight.
  10. Q: Can I use the boost for an Action Card after I roll my dice?
    A: No. You must use the boost before rolling the dice. Ref: rulebook v26 page 19 second bullet point under (2).
  11. Q: Unconscious? I just got my 4th Damage card and placed it in my cool down track available slot (now I have all four cool down slots with damage cards in them). Does this make my character unconscious?
    A: No! Your character goes unconscious when you are instructed to draw a damage card and the card you draw specifies a slot that already has a damage card in it AND all higher numbered slots also have damage cards in them… thus you are not able to play the damage card you just drew. That card is discarded and your character goes unconscious. Ref: rulebook v26 page 41 item (D) under Placing Damage Cards.
  12. Q: Walls: Are all the various lines on the maps treated just like walls? Like white dashed lines, black & yellow lines and long yellow bars?
    A: No! Walls are black and/or red lines. Everything else is artwork to make the maps look realistic (and cool) [though some missions specify that certain aspects of the landscape or portions of the map are to be treated like a red line wall]. Also note that the doors you add to maps act like a wall until opened, and a blocked entrance tile also acts like a wall. Ref: rulebook v26 page 47 Walls and Red Lines.
  13. Q: Companions: How are companions used (once you have a companion card)?
    A: The companion card is just placed next to the character sheet of one of the heroes and used whenever applicable. They are not associated with action cards, so no playing in cooldown or anything like that. Ref: Rulebook v26 bottom of page 12
  14. Q: Adding to a map during Mission Update: What do I do when the update tells me to place a standee on a square that is already occupied?
    A: Move the existing object to any adjacent square (your choice), then place the new object as directed. Ref: Rulebook v26 page 14 under Important (a) Updating the Map
  15. Q: Moving an object: If the mission says that I can move an object, can I drag it along with me on the square on my side?
    A: No. You can push it one square ahead of you as you move in any direction (including diagonal) during your movement. You also can choose to pull it one square behind you as you move. In both cases, it must be in the same forward or backward ‘line of movement”. Ref: rulebook v26 page 45 Away from / Closer to AND page 46 Move / Push / Pull Objects
  16. Q: Vera’s Jet Pack: clarify the blue boost: “Push all adjacent enemies 2 squares away from you

    A: This can be done only at the starting or ending square (ie, not any of the squares while moving)
  17. Q: My Action card tells me to move the card 1 slot to the right on the cooldown track, but there already is another card there. Do I then keep moving (sliding) it to the right until there is an empty slot (or off the track and back into my hand)?
    A: No. When instructed to move a card one slot (right or left) and that slot is already occupied, then you do not move (slide) the card at all (it is blocked).
    PLUS: This means that if drawing a damage card and it says to move a damage card to the right and all slots to the right are already filled with action or damage cards, nothing is moved. Ref: rulebook v26 pg46 Moving Cards on the Cooldown Track
  18. Clarify: areas that “can be jumped
    A: If the “triggers/conditions” of a mission indicate an area that can be “jumped”, only an Action card that has a subcategory of “jump” can do the jump. For example, a move of 3 squares will not just jump over the area. Only 3 heroes can do a “jump”:

    • Talya: Jump and Run is an Ability (Jump) card
    • Sigyn: Enhanced Mech Legs is an Ability (Jump) card
    • Vera: Jet Pack is a Gear (Jump) card
  19. Clarify: What can be “jumped” (using a “jump” Action card):
    A: When moving via a “jump” Action card, your hero can jump over enemies, allies, barrels, crates, rubble, a river square and most anything else. But you cannot jump over a closed door or a wall.
  20. Q: What are some of the tiles included with the game? They are not being used yet.
    A: Don’t worry about some of the tiles that are larger than 1 square. They will be used later in the game and it would spoilers to let you know how:)
  21. Clarify Mission C34: Moving rocks (blocked path tokens) push EVERYTHING (even a console).
  22. Q: Can Vera (and the other 2 heroes who can “jump”) jump over rocks?
    A: Not if there is a red X in the middle of the rock tile to signify it is a BLOCKED path, but regular rocks, yes.
  23. Q: What happens if an enemy is completely blocked from reaching it’s target (a hero)?
    A: The enemy will move as close as possible to its target and end its move action. Ref: rulebook v26 Blocked Enemy on page 45 – However if there is an alternate route that would take only 3 of their maximum moves (or less) they would go that route. If it would take more than 3 of their maximum moves then the alternate route is ignored.
  24. Mission C32 Clarification: The enemy cannot see through a forest square (it blocks their line of sight), but will still move towards the player regardless of where they are (ie, it can determine your general location to move towards you but cannot target you due to no line of sight).
  25. Q: What happens (typically by a weapon) when an enemy (or hero) is pushed and would go right off the map?
    A: They do not go off the map, but stop on the last square right on the edge of the map. Some weapons state that when pushed, if something stops you then you take damage. If the map has a wall at that edge it would then cause the “damage due to being stopped”. If there is no wall on the edge of the map, then there still would be damage taken [updated in the final version]. Ref: rulebook v26 page 46 Push Characters.
  26. Clarify Mission C9AB – Q: Since the Siege Breakers respawn, do we have to destroy them all TWICE?
    A: Yes. When you destroy one of them, it will respawn ONE TIME. So you do end up needing to destroy it again after respawned. But it then stays destroyed.
  27. Q: What do I do if I am instructed to place (or spawn / respawn) an enemy and there already is an object (or a hero or another enemy) in the square that it is supposed to go? (ie, the square is blocked)
    A: The object in that square must be moved to make room for the newly spawned enemy. The players move the current hero, enemy or object blocking the square to an adjacent square they decide on. Ref: rulebook v26 page 14 under Important (a)
  28. Q: Can I just use the “boost” for an Action card played and ignore the main action itself?
    A: Yes! (confirmed with the game designer) Ref: rulebook v26 bottom of page 19 which states, “You do not have to use all the die results, nor do you have to perform the

    action itself
  29. Q: Does a permanent shield deflect damage as you walk through areas on some maps that have squares that damage you when you walk on that square?
    A: YES! Permanent shields are perfect for missions with those kinds of obstacles! [Ref: answer from the developer]
  30. Q: Laelia’s special ability let’s her once per turn to ignore a damage card that would cause her to go unconscious.

    At the end of a mission, if Laelia is adjacent to the door to the ship and she must be in the ship when the mission ends or get a scar, but it not her turn (and she will not get another turn before the mission timer hits ZERO) can another hero on their turn (before the timer hits zero) play an action card that pushes Laelia into the ship? She does hit a wall inside the ship and takes damage for that. What if she has no shields to deflect the damage but does have cool down track slot 4 empty. If she takes 2 damage and then draws two damage cards that both go into slot 4, can she use her special ability to ignore going unconscious with that last damage card?
    A: Laelia’s special ability only kicks in during the enemy’s turn, not during a fellow hero’s turn (who just pushed her into the wall). If she drew 2 damage cards and both were to be placed on slot 4, her special ability would not prevent her going unconscious.
  31. Q: Rolling a +1/move for a hacking action card (such as Comm Device for Adryel which lets you interact for [2] … let’s say you really need to get that hacking completed (via 3 tokens of the same color…
    A) Can you first draw the 2 tokens as specified on the card itself BEFORE deciding if you want to use the +1 on the die (rather than the move)?
    B) Can you say you are using the +1 on the die, but you pull exactly the right colors via the 2 specified by the card… can you then change to use the move instead since you no longer need the +1?
    Answer: rulebook v26 bottom of page 19 second bullet point under (4) Perform the Action states: “Distribute the action, movement points, and/or boost in whatever sequence you see fit to maximize the effect of your actions.” This seems to imply that you can use the die as you see fit!
    ORIGINAL ANSWER: this is the procedure you follow:
    Play action card -> Roll dice -> Choose result on dice -> Execute action
    You choose what result you will use from the die result BEFORE starting to execute the action.
  32. Q: Do I put all the interact tokens back into the draw bag before starting a mission update?
    A: No. Everything remains the same if a mission finishes with instructions to go to a mission update! Do not reset anything, including the draw bag used for interaction with doors and terminals. Ref: rulebook v26 bottom of page14
  33. Q: When the objective is to get the commander adjacent to the POI marker, does that mean the commander must end the action there, or if the commander has more movement available can he move to adjacent and continue moving for that action? [ref: mission C2 Update 1A]
    A: The check for mission success is AFTER the players turn (just before the enemies turn), so the commander has to be adjacent to the POI then (previously adjacent is not enough).
  34. Q: Gia’s Blade Fury action card does damage to each enemy adjacent to it as it moves but there is no square brackets for movement?

    A: Correct. Movement is stated in the action (move 1 square after dealing 1 damage to an adjacent enemy). Rolling three dice allows you to repeat this (move then damage) as many times as you get +1 or +2 on your die results. Example: you roll a shield, a +2 and a +1/move. First you do the 1 damage per the default action followed by moving 1 square. Then looking at the dice, you can bump up your shields by 1. Then you can repeat the damage / move action TWO TIMES (from the +2 on your die… so now you have dealt 3 damage and moved 3 squares). Finally you can either just move 1 time from the +1/move die OR you can do this action one more time (with the +1) to do damage then move 1 square.

Enemy Behavior:

  1. Q: If two heroes are an equal number of squares away from an enemy, which hero is considered “nearest”?
    A: In counting the squares, enemies consider diagonal as “longer” than direct (edge to edge), so the distance with the least diagonals would be the nearest. Then if still an equal distance, the last activated hero is targeted (the tie breaker). Ref: rulebook v26 page 36 Priorities 1st Priority
  2. Q: If there are three enemies (of the same color: Red or Yellow) do they all activate, or only the two with the lowest initiative (numbers)?
    A: No matter how many enemies there are of one color, only the two with the lowest initiative numbers activate. [however, an Enemy Behavior Card (ECB) or a Campaign Mission can specifically state otherwise] Ref: rulebook v26 page 35 italic note below 3rd sequence
  3. Q: Can enemies open closed/locked doors?
    A: No. They also do not attack explosives. Ref: rulebook v26 page 35 italic note below 3rd sequence
  4. Q: Enemy Stats: X Shields?
    A: The X means that their shields will vary based on the mission.
  5. Q: Enemy Stats: Damage as a die icon?
    A: Roll 1 die (for each die icon). Add the results to get the amount of damage (counting +1 and +2 results) for that attack.
  6. Q: Enemy Stats: Shields as a die icon?
    A: Roll 1 die (for each die icon). The number of shields in the die results specifies how many shields the enemy has for that attack.
  7. Q: After an enemy moves and is supposed to attack “same or nearest“, how do we know which?
    A: Same trumps nearest. Ref: rulebook v26 top of page 38 first example
  8. Q: What does the red movement icon on an enemy damage stat mean? (ex: Stone Boar)
    A: Count how many squares that enemy moves before attacking. The number of squares moved equals the number of damage dealt. Likely its icon will be changed to “X” to be more clear.
  9. Clarification of “inaccessible enemy” – Perhaps it could be worded like this:
    “Inaccessible enemies (e.g. sealed off by red lines like walls, doors or blocked paths) are treated as not being there. They will not activate unless specifically stated so.” Ref: rulebook v26 page 35 under Enemy’s First Turn
  10. Clarify Enemy Behavior Card (EBC) “Swarming Attack”:

    Think SWARMING! Any enemy that did not get activated by the normal current color lowest two initiatives process DOES get activated with the (!) sequence at the bottom of the card! Yes, that includes Red, Yellow AND Orange enemies that are on the map!
  11. Clarification: If a damage card states to slide a damage card to the right and there is another card there, then ignore that instruction. This also should apply to an instruction to move a damage card to the left – if there is a card there, then ignore that instruction (example: Ayeni Inaru companion card action) Ref: rulebook v26 pg46 Moving Cards on the Cooldown Track
  12. Q: if you trigger a change to the EBC (Enemy Behavior Card) during your turn, do you change the EBC immediately (ie, before doing the enemies turn) or do you finish the full turn using the current EBC and after the enemies turn change the EBC?
    A: if the trigger happens during your turn (ie, not during the enemies turn), then you change the EBC immediately and the enemies turn uses the new EBC.

Create a website or blog at WordPress.com

Up ↑