UPDATE July 26 2026 with final Action Cards
When attacking an enemy, your attack can be diminished by the amount of shields the enemy has. This greatly reduces your “attack power”, often even down to nothing if the enemy has shields of 3 (and your attack damage is 3)! Thus, to enemies with shields, these ten heroes are terrible (to them)… wonderful to us! Why?
WHY? Because when your hero attacks with UNBLOCKABLE damage, the enemy shields are not considered! A hero can deal 1 unblockable damage to an enemy with 3 shields and do one damage whereas a hero who attacks normally with attack of 3 would deal ZERO damage!
These are the ten heroes who can attack with unblockable damage who the enemy shakes with fear considering them a terror:
- Antathys (with 2 unblockable Action Cards)
- Bassilus (with an unblockable grenade)
- Eradicator (with 2 unblockable Action Cards)
- Hiro
- Laelia (with the most unblockable damage)
- Melithys
- Qorox (with 2 unblockable Action Cards)
- Talya (can place a mine, then walk away before detonating it)
- Tarira
- Xalia (with 2 unblockable Action Cards)
(1) Xalia
First (of her multiple unblockable actions) she has the highest unblockable attack of all the heroes!

Wraithbane does the most damage of any weapon in the game! Using a green token to add a die roll can up the unblockable damage to 4 or 5 (with a roll of +1 or +2).
But that’s not all … she also has a second action card that does more than one unblockable damage as well!

Exo Shuriken is almost as good as her other weapon! It deals damage to ALL enemies within a range of 2 plus it deals more than 1 damage plus the damage is unblockable! Note that the die roll is not related to the attack action (+1 or +2 has no use).
(2) Qorox
Qorox has two action cards that deal unblockable damage… a die roll can increase the damage on both as well.

The Shockfront deals 2 unblockable damage (or up to 4 with a good die roll, or even 5 using a red token to add one more unblockable damage) but the enemy must be adjacent. Note that if your die roll is a movement, you can move first and attack second (thus it is possible for you to attack from a range of 2 or 3 with a movement die roll).

Shield Emitter will push ALL enemies that are adjacent to you 3 squares. Any enemy whose movement is stopped by a wall (or equivalent, but not just the open edge of a map) is dealt unblockable damage of 1 or even more with a good die roll. Plus a green boost lets you roll a 2nd die as well. Example: if you roll a +2 and push three enemies away from you and all are stopped by a wall, all three receive 3 unblockable damage (could be even more using the green boost for a 2nd die)!
(3) Lealia

If played as her first action, her Laser Sniper can deal 4 unblockable damage (only 3 if it is her second action). This is the most unblockable damage of all the heroes (along with Xalia and Qorox).
(4) Eradicator
He is the only hero with an action card that deals unblockable damage based on how many damage cards are on his cooldown track! He also has a second action card that lets him move and then deal unblockable damage. However, both cards are “conditional”.

Power Feedback Armor deals damage only to an adjacent enemy but you can move first and even use a red boost or a green boost to pull an enemy closer before checking if they are adjacent to do your damage to them.

Run and Brace lets him move FIRST and then deal 1 unblockable damage to an adjacent enemy from the square where he stops if he does this as his second action. The die rolled does not connect with this action.
(5) Antathys
He is another Hero with more than one action card that deals unblockable damage, but one of the cards requires a green token AND a good die roll.

Armored Claws could do up to 3 unblockable damage after moving an enemy to a different adjacent square (using a green token to add a die and getting a good die roll of +1 or +2). Or if an enemy has no shields you can choose to do 2 damage (or up to 4 with a die added by a green token and a good die roll). Use a yellow token to do this to TWO enemies! Note: you cannot use two boosts in one action, so it is either green or yellow but not both.

Feral Rush is his second action card that deals unblockable damage. It lets him move up to 3 squares (even more with a die roll of +1 or +2) first and then deal 1 unblockable damage to an adjacent enemy to the square he lands on. Use a red token to up the unblockable damage to 2!
(6) Bassilus

High Impact Grenade is perfect for blowing up a fuel barrel from a distance (so that it does not damage you too) as well as damaging enemies regardless of their shields. Also note that the range is up to 7 squares (6 squares from you plus 1 more damage distance) so you can do this from quite a distance.
(7) Talya
Talya is the only hero who can place a mine in an adjacent square, walk away … and then detonate it!

With a good die roll (+1 or +2) the Claymore Mine will deal unblockable damage of 2 or 3 to ALL objects adjacent to it. Place the mine next to a fuel barrel and move 3 squares away in the opposite direction, then blow up the fuel barrel. Or you can use a yellow token to move 2 squares, then place the mine adjacent to where you land and then move 3 more squares further away! Or the yellow token also will let you place the mine first, move the 3 squares away as stated on the card but then move two more squares after that!
(8) Tarira

Tail Swipe not only does unblockable damage of up to 3 with a good die roll, but you also can use a red token to gain one more unblockable damage! And if there is only ONE adjacent enemy, the unblockable damage increases by one!
(9) Melithys

You can “toss” a Shrapnel Grenade up to 5 squares away and it will deal 1 unblockagle damage to all characters within 2 squares of that! So it has a range of up to 7. The die roll is not connected with this action.
(10) Hiro

The CC-3 Pistol deals 2 unblockable damage, plus it has a range of 3. Plus if you use it as your second action, it does double damage! The dice gained if played as your second action can not increase the damage or the range, but if you roll a movement you can move first and attack second (thus you COULD move into range).
Look over the full set of Hero Groupings:
- ZERO => Absolute Zero (Placing Others Before Self)
- ONE => Invisible One (Cloaking)
- TWO => Move Through You Two (can’t block or stop them)
- THREE => Jumping Three (Jumping Jehoshaphat)
- FIVE => Favored Five (Healing Heroes)
- SIX => Long-Range Rest Repeat (Two Turns In A Row)
- SIX => Super Six (Longest Range Weapons)
- SEVEN => Secret Seven (best Hacking Heroes)
- EIGHT => Excellent Eight (Speed Runners)
- TEN => Terrible Ten (Unblockable Attack)
- TWELVE => Dirty Dozen (Damage Multiple Enemies in One Action)

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