UPDATE July 28 2026 with final cards
Laelia has an excellent Action card for healing, attacking and hacking! She is only 1 of 4 heroes with healing ability! She is in FOUR of the best of lists (and #1 in two of them):
- => Longest range weapon (#1 in the Super Six)
- => Best Healing (#1 in the Favored Five)
- => Hacking (Secret Seven)
- => Unblockable Attack (Terrible Ten)
Hacking Drone
- Card classification: Gear (Scanner)
- Cooldown Track Slot: 3
- Dice: 2 dice

Interact with an object for 3 with a range of 4
It can be extremely useful to interact with an object from a distance, and Laelia can do it from 4 squares away (or even further with a good roll of the dice). Plus she can interact for 3 (not just one or two). Boosts available:
- Red token: -1 Cooldown track (place on slot 2 instead of 3)
- Green token: Move an ally 3 squares
Laser Sniper
- Card classification: Weapon
- Cooldown Track Slot: 4
- Dice: 2 dice (but are not interconnected with the actions)

Deal 3 unblockable damage to an enemy within a range of between 3-8. If this is your first action this turn, deal 4 unblockable damage instead of 3.
3 or 4 unblockable damage makes this quite a powerful card (even if the 2 dice rolled do not increase the damage or distance). If you need that extra damage be sure to use the card as your first action on your turn! Note that you cannot normally use this card for an enemy that is closer than a range of 3. However, a green token will let you push an enemy away from you up to 3 squares, so you could push an adjacent enemy 3 squares away (which then would be applicable range 3) and use this card! Boosts available:
- Green token: Push an adjacent character 3 squares away from you.
- Blue token: -1 Cooldown track (place on slot 3 instead of slot 4)
Advanced Medic Drone
- Card classification: Gear
- Cooldown Track Slot: 2
- Dice: 1 die

Heal yourself or a character in a range of 5 for 2 damage
This is very useful since it lets you heal an ally up to 5 squares away (even more with a good die roll). Plus it heals for TWO! So you (or they) can remove two damage cards from the Cooldown track. Boosts available:
- Red token: +1 on your next action this turn
- Yellow token: You and an ally gain 1 shield
Unpredictable Move
- Card classification: Ability
- Cooldown Track Slot: 2
- Dice: 3 dice

Move [1] square. If you end your action adjacent to an enemy gain “+1” to your next action this turn.
Use this card as your first action if you wish to gain that +1 on your next action (which could be attacking the enemy you just moved closer to)! You roll three dice and those dice can add to your movement (could go up to 7 squares).
P51 Blaster
- Card classification: Weapon
- Cooldown Track Slot: 2
- Dice: No dice

Deal [3] damage to an enemy within a range of 3 and then gain 1 focus or 1 shield
Rolling a die can possibly get you 1 or 2 more damage but you need to use a yellow or blue token to get the die.

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