First Look at Enemy Standee Bases (with built in damage tracking)

When playing Rogue Angels prototype, I used really tiny D6 dice to keep track of the health remaining for enemies. For the curious, I used different colored Koplow 8mm dice for this.
=> Koplow 8mm D6 dick pack (Amazon – look at the comments to see how MANY people are using these tiny dice to track damage etc)

But now we can take a peek at how the final game will utilize the base for the enemy standee to track it’s health as a DIAL that you can turn as it takes damage! This appears to be a fantastic way to handle tracking enemy health! And page 6 of the rulebook includes  a look at these near final enemy rotating bases!

From this we can see how the enemy health can be tracked from values of 1 through 8 PLUS the “cover” over the numbers will identify the enemy color and number as well (ie, enemy Red 1 or Yellow 1 or Orange 1). There will be 8 of these rotating dial bases for Red enemies, 8 for Yellow enemies and 4 for Orange enemies. The meaning of an enemy “color” is referenced in the rulebook and elsewhere on this website. For example, my prototype article (with included short video) about alternating Enemy turns:
=> Learn With Me – Alternating Enemy Turns

Stay tuned for more!

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