It is now July 2026 as I write this … and getting close to when Rogue Angels is released! Much of the game has now been finalized (or is in NEAR final state) … so I am starting a series of quick looks at the final (and NEAR final) aspects of Rogue Angels as well as some historical looks (and even some Look Again looks).
- Near Final Rulebook
- Enemy Standee Bases (with rotating damage tracking)
- Player Aid card
- Damage Inflicted on an Enemy (using the rotating health base)
- Gia’s Action Cards (all five were updated)
- Laelia’s Action Cards (all five were updated)
- Prototype Upgrade (all the final standard Hero Action Cards)
- All Hero Dossiers (now in black envelopes)
- A Hero’s Focus (summing the Hero up in a word or two)
- Hackers (only 2/3rds of our Heroes have hacker abilities)
- Long-Range Rest Repeat (only 6 Weapons can do this)
- Super Six – longest range weapons (only 6 Heroes have one)
- Favored Five – Healing Heroes (only 5 Heroes have special healing abilities)
- Secret Seven – best Hackers (final updates added one more; used to be six)
- Terrible Ten – unblockable attack (enemy shields are irrelevant)
- Unstoppable Two – Move Through You Two (enemies can’t block or stop their move)
- Absolute Zero – self-sacrifice (Placing Others Before Self)
- Dirty Dozen – damage more than 1 enemy (even LOTS of enemies)
