Quick Guide

Note: Everything here is based on a prototype of the game.

Rogue Angels game information:

=> BoardGameGeek
=> Official Website
=> Facebook Page
=> Instagram
=> Twitter (wants to be called X)
=> Kickstarter (closed but viewable)
=> Rules

=> The Video that first got me interested in the game (TableTop Tolson – one of my favorite reviewers)
=> The Video that rekindled that interest (Inspired 2 Game – one of my favorite reviewers)
=> Excellent under 10 minute review (Dice Treasures – even has the black dice and numbers on standee bases)
=> Nearly 100 short 1 minute video clips
=> One A Day Video Clips

=> Video Playlist (a short select collection of videos about the game)
=> Background Music (as you play the game)

Rogue Angels is using Gamefound for the Pledge Manager.

=> Rogue Angels <=get your copy on Gamefound

* Art and Info provided with permission from Sun Tsu Games who kindly sent me a prototype!

Featured post

Leaning more and more towards co-op games

I am leaning more and more towards CO-OP games (cooperative games) where everyone is on the same team.

Of course, Rogue Angels is an excellent choice for co-op play! But while you are waiting for it to arrive, remember that there are some other really good co-op games available too! Here are just SEVEN:

  1. Flashpoint: Fire Rescue (with many expansions and even a campaign edition)
    • Here you are a team of firefighters (each with special abilities) trying to put out a blaze and rescue the people (and pets) in the building (some expansion scenarios are NOT building but submarines, etc). Each scenario has it’s own map that is a grid of squares.
  2. Labyrinth Chronicles (Special Edition)
    • You can play the game as a co-op Legacy campaign game or as a one shot co-op game. There are REAL walls that you slide back and forth, shifting the maze! Yes, the game is actually a 7×7 grid that acts as a maze with shifting walls.
  3. Endangered (with many expansions)
    • Technically, as a team of 1-5 players (each player has special abilities and cards) you are trying to save an endangered species (which varies based on the scenario). However, saving the animals doesn’t actually mean you win! To win, you must get 4 out of 6 randomly selected countries ambassadors at the United Nations to VOTE FOR YOUR PROJECT! Yes, you will need to save the animals … however, don’t lose sight of the goal to influence 4 ambassadors to vote for you! The game is typically played on a single board of a 6×6 grid of squares.
  4. Endeavor: Deep Sea (with an expansion end of 2026)
    • This game is interesting in that you build your “map” as you play using medium sized rectangle “ocean boards”. You expand your crew each round (they each have special abilities). The co-op version of the game is interesting in that it uses mostly the same rules as the competitive version, but you try to successfully achieve several of the scenario goals (that are gradually revealed as you play).
  5. The War of Mine (1st Edition now … soon with the 2nd Edition)
    • I originally got this game because I wanted to try to get a feel for what it might be like trying to live (ie, survive) in a war torn city. Not as soldiers fighting … but as civilians left in a bombed out city! They realistically crafted the game based on real people’s journals who lived through just that! It is purposely hard to win (just like it is hard to survive in a war torn city).
  6. Pandemic & Pandemic Legacy (many versions)
    • There are a wide variety of editions of Pandemic … where you are a team of specialists (each with special abilities) trying to cure diseases before they wipe out the population! My favorite version is the dice based edition: Pandemic: The Cure. There is an interesting video about the=> Many Versions of Pandemic
  7. Vantage (solo or co-op)
    • So … you (and your fellow crew mates if playing with more than one) crash land on a new unmapped (as of yet) planet. The game is different in that as you draw “map cards” on your turn, you are NOT creating a map of the world … instead you are simply exploring and heading in one of the main compass directions (unless you are taking an action at your current location).

Official Update 53/32

=> Kickstarter Update #53
=> GameFound Update #32 (should be the same as Kickstarter)

Highlights:

There are roughly about 50 copies of Rogue Angels and you still might be able to pledge for a copy!

Chapters 6 and 7 have been submitted to be printed (well, technically, 2 more days before it gets submitted).

The rulebook, training manual and lore book are being processed.

The rulebook is being recreated from Scratch!!! However, it should still have mostly the same look and feel! Here is a peak at this process:

Continue reading “Official Update 53/32”

Official Update 52/31

=> Kickstarter Update #52
=> GameFound Update #31 (should be the same)

Highlights:

April was mostly quality control and more final editing (a very time consuming process). Four more chapter books have been submitted to the printer. Now closer and closer to the finish line! Next up are chapters 6 and 7 plus the final rulebook and training manual.

Even handwritten quality control notes! Here is what it looks like after TWENTY passes through each chapter… checking… correcting… checking the corrections!

The checklist:

NARRATION:

Check issues with layout and pacing (it’s in orange). Check that narration is inside square brackets [ ] and look to see if they can be shortened or combined. Fun Fact: there are about 3,400 narration scenes in the game!

STOPLINES:

Verify that all the GO TO and PROCEED TO and ADVANCE TO references end in the correct locations! Another Fun Fact: there are 3,046 stoplines in the game!

Continue reading “Official Update 52/31”

Official Update 51/30

=> Kickstarter Update #51
=> GameFound Update #30 (should be the same)

Highlights:

Summary: All campaign books alighted and the first book was submitted for manufacturing.

The first book (Chapter One) is completed, checked and corrected and has been sent to the manufacturer for their review. If it meets their expectations, the rest of the books will be sent to them!

With the help of a good friend, Emil has built the Rogue Angels campaign story in Excel (computer spreadsheets), fed it into Python scripts (more computer programming), and finally compiled it in LaTeX (a computer typesetting program).

This was a long, tiring and challenging process with huge to-do lists!

  • Over One Thousand corrections provided by gamers who backed this game!
  • Trial and error on the layout including coding bits, automated links and page references.
  • Tons of compiling and read-throughs [can we actually weigh a read-through?:)]
  • Many play tests to back up all the decisions made along the way.

Continue reading “Official Update 51/30”

Games I Played in March 2026

Here are games that I played during the month of March 2026. I wish I could play more, but mostly only can play games when people drop by! And … there are FOUR ways to play the new game of Labyrinth Chronicles … so you will see it multiple times … the version I played the most was the Coop version that was NOT part of the campaign! I like that version the best! And it has real 3D walls almost an inch high! That is one thing that I wish I could add to Rogue Angels … to get the walls on the maps to be REAL walls :)

Official Update 50/29

=> Kickstarter Update #50
=> GameFound Upday #29 (should be the same)

Highlights:

Emil has been renovating and moving into a new house!! [Congratulations Emil] However, that meant that much of his time was spent with moving details! And, yes, this meant a delay in working on Rogue Angels (plus the manufacturer has been celebrating the Chinese New Year as well).

Emil did have time to edit and correct the books and Lisa passed along her notes on spelling and other corrections for chapter 5 (which Emil needed to carefully compare with his notes about what his plan was for each section).

Playtesting was concluded in January, but Emil did some clean-up in early February and once again ran through a couple of the missions that he thought needed more attention. He is now VERY happy with the overall result! In this screenshot, the green missions have been playtested at least 6 times and the yellow at least 3 times!

There are 95 (yes NINETY FIVE) different main story missions plus 26 personal story missions! So, yes, there are 121 missions! However, since your actions have consequences, during a typical playthrough of the campaign, you may only encounter 50 missions.

If you want to try it yourself, you can always dive into the TTS mod here.

Continue reading “Official Update 50/29”

Official Update 49/28

=> Kickstarter Update #49
=> GameFound Update #28 (should be the same)

Highlights:

Lots of good play tests and the final feedback for the 7th (final) chapter of the campaign was all incorporated and ready to go!

Emil has logged over 1,000 hours of play time on Tabletop Simulator, building and testing Rogue Angels since February 2021 after his friend and board game designer, Allan Kirkeby, advised him to use it for his play tests. You can play the first half of Rogue Angels on Tabletop Simulator for free!

Chapter 7 is the added chapter with personal missions for each of the heroes. Feedback on the chapter was received and incorporated into the final. Emil specifically thanks Christian for his attention to detail. The entire game now works and can be played from start to finish, with only a few tiny tweaks needed for the dialogue and language (thank you to Lisa). Here is the page count for the chapter books:

  1. 242 pages Chapter 1
  2. 124 pages Chapter 2
  3. 172 pages Chapter 3
  4. 222 pages Chapter 4
  5. 224 pages Chapter 5
  6. 286 pages Chapter 6
  7. 188 pages Chapter 7
  8. 1,458 pages TOTAL

It all feels just right … and this is what it takes to tell this epic story!

Continue reading “Official Update 49/28”

Top Games I Played in 2025

For the curious … here are the top games that I played over the past year (2025):

Note: I actually played Dice Miner more than 24 times because I track it by the number of players and this is just from 3 player games (I think). Likewise I played Trails of Tucana a bit more with the larger map which I tracked separately.

Official Update 48 / 27

=> Kickstarter Update 48
=> GameFound Update 27 (should be the same)

  • (*) Pre-production done. These will enter production alongside the rest.
  • (**) Pre-production underway at manufacturer.

Highlights:

December progress: all but two personal missions (Chapter 7) are completed, many corrections made, new content added plus some videos! Hope to submit all story materials in January! There are still a few copies left if you missed out => Gamefound Late Pledge

Adding these personal missions has pushed the boundaries of what can be done with what is already in the game and dramatically adding new layers to the characters’ rich stories. Emil designed the whole mission structure (and setup) to allow gamers in the community to come up with their own stories, cool missions and epic tales (and to share them).

Continue reading “Official Update 48 / 27”

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