Quick Guide

Note: Everything here is based on a prototype of the game.

Rogue Angels game information:

=> BoardGameGeek
=> Official Website
=> Facebook Page
=> Instagram
=> Twitter (wants to be called X)
=> Kickstarter (closed but viewable)
=> Rules

=> The Video that first got me interested in the game (TableTop Tolson – one of my favorite reviewers)
=> The Video that rekindled that interest (Inspired 2 Game – one of my favorite reviewers)
=> Excellent under 10 minute review (Dice Treasures – even has the black dice and numbers on standee bases)
=> Nearly 100 short 1 minute video clips
=> One A Day Video Clips

=> Video Playlist (a short select collection of videos about the game)
=> Background Music (as you play the game)

Rogue Angels is using Gamefound for the Pledge Manager.

=> Rogue Angels <=get your copy on Gamefound

* Art and Info provided with permission from Sun Tsu Games who kindly sent me a prototype!

Featured post

Official Update 51/30

=> Kickstarter Update #51
=> GameFound Update #30 (should be the same)

Highlights:

Summary: All campaign books alighted and the first book was submitted for manufacturing.

The first book (Chapter One) is completed, checked and corrected and has been sent to the manufacturer for their review. If it meets their expectations, the rest of the books will be sent to them!

With the help of a good friend, Emil has built the Rogue Angels campaign story in Excel (computer spreadsheets), fed it into Python scripts (more computer programming), and finally compiled it in LaTeX (a computer typesetting program).

This was a long, tiring and challenging process with huge to-do lists!

  • Over One Thousand corrections provided by gamers who backed this game!
  • Trial and error on the layout including coding bits, automated links and page references.
  • Tons of compiling and read-throughs [can we actually weigh a read-through?:)]
  • Many play tests to back up all the decisions made along the way.

Continue reading “Official Update 51/30”

Games I Played in March 2026

Here are games that I played during the month of March 2026. I wish I could play more, but mostly only can play games when people drop by! And … there are FOUR ways to play the new game of Labyrinth Chronicles … so you will see it multiple times … the version I played the most was the Coop version that was NOT part of the campaign! I like that version the best! And it has real 3D walls almost an inch high! That is one thing that I wish I could add to Rogue Angels … to get the walls on the maps to be REAL walls :)

Official Update 50/29

=> Kickstarter Update #50
=> GameFound Upday #29 (should be the same)

Highlights:

Emil has been renovating and moving into a new house!! [Congratulations Emil] However, that meant that much of his time was spent with moving details! And, yes, this meant a delay in working on Rogue Angels (plus the manufacturer has been celebrating the Chinese New Year as well).

Emil did have time to edit and correct the books and Lisa passed along her notes on spelling and other corrections for chapter 5 (which Emil needed to carefully compare with his notes about what his plan was for each section).

Playtesting was concluded in January, but Emil did some clean-up in early February and once again ran through a couple of the missions that he thought needed more attention. He is now VERY happy with the overall result! In this screenshot, the green missions have been playtested at least 6 times and the yellow at least 3 times!

There are 95 (yes NINETY FIVE) different main story missions plus 26 personal story missions! So, yes, there are 121 missions! However, since your actions have consequences, during a typical playthrough of the campaign, you may only encounter 50 missions.

If you want to try it yourself, you can always dive into the TTS mod here.

Continue reading “Official Update 50/29”

Official Update 49/28

=> Kickstarter Update #49
=> GameFound Update #28 (should be the same)

Highlights:

Lots of good play tests and the final feedback for the 7th (final) chapter of the campaign was all incorporated and ready to go!

Emil has logged over 1,000 hours of play time on Tabletop Simulator, building and testing Rogue Angels since February 2021 after his friend and board game designer, Allan Kirkeby, advised him to use it for his play tests. You can play the first half of Rogue Angels on Tabletop Simulator for free!

Chapter 7 is the added chapter with personal missions for each of the heroes. Feedback on the chapter was received and incorporated into the final. Emil specifically thanks Christian for his attention to detail. The entire game now works and can be played from start to finish, with only a few tiny tweaks needed for the dialogue and language (thank you to Lisa). Here is the page count for the chapter books:

  1. 242 pages Chapter 1
  2. 124 pages Chapter 2
  3. 172 pages Chapter 3
  4. 222 pages Chapter 4
  5. 224 pages Chapter 5
  6. 286 pages Chapter 6
  7. 188 pages Chapter 7
  8. 1,458 pages TOTAL

It all feels just right … and this is what it takes to tell this epic story!

Continue reading “Official Update 49/28”

Top Games I Played in 2025

For the curious … here are the top games that I played over the past year (2025):

Note: I actually played Dice Miner more than 24 times because I track it by the number of players and this is just from 3 player games (I think). Likewise I played Trails of Tucana a bit more with the larger map which I tracked separately.

Official Update 48 / 27

=> Kickstarter Update 48
=> GameFound Update 27 (should be the same)

  • (*) Pre-production done. These will enter production alongside the rest.
  • (**) Pre-production underway at manufacturer.

Highlights:

December progress: all but two personal missions (Chapter 7) are completed, many corrections made, new content added plus some videos! Hope to submit all story materials in January! There are still a few copies left if you missed out => Gamefound Late Pledge

Adding these personal missions has pushed the boundaries of what can be done with what is already in the game and dramatically adding new layers to the characters’ rich stories. Emil designed the whole mission structure (and setup) to allow gamers in the community to come up with their own stories, cool missions and epic tales (and to share them).

Continue reading “Official Update 48 / 27”

Official Update 47 / 26

=> Kickstarter Update 47
=> GameFound Update 26 (both should be the same)

Highlights:

The main campaign is made up of 6 chapter books … totaling about 1,250 pages! All 16 Legacy Folders are finished plus much of the Characters’ Stories (100 pages) is done. Lisa and Martin’s ideas are mostly included now (mission segments, puzzles, hero challenges). Playtests of personal missions (geared towards a specific hero)went well. There will be at least one special mission for each hero in the campaign book titled “Chapter 7”. Note that these missions are not part of the main campaign which uses the books for Chapter 1 through Chapter 6.

Some of these hero missions are significantly different from the main campaign experience!

These personal hero missions require the hero in focus to be the Commander and make the decisions but other team members may be influenced as well.

Lisa is hard at work ironing out all the typos in the chapter books along with fixing sentences and rewording things a bit better.

All sixteen Legacy folders are completed. Each hero’s backstory is done. Now Emil is putting together special personal missions for each hero (but the others on the team still are part of the missions). These missions are shorter than the missions in the main campaign and are all combined into the book titled “Chapter 7” (see above).

The personal missions for each hero use a blend of new and old maps. And with all the amazing work from Przemek Kozlowski, I have been able to edit and stitch together new maps from his original maps. So now the map book has increased to 119 maps … way more than the promised 88 maps!

Continue reading “Official Update 47 / 26”

Official Update 46 / 25

=> Official Update 46 Kickstarter
=> Official Update 25 Gamefound (should be the same)

[unofficial quick note from Len: if anyone likes painting miniatures, I can provide you with a free copy of the game if you’d like to paint my prototype miniatures. See more here=> Miniatures page ]

Here is the end of October Timeline for the game production:

  • (*) Pre-production done. These will enter production alongside the rest.
  • (**) Pre-production underway at manufacturer.
  • (***) Awaiting pre-production at manufacturer.

Highlights:

Emil continues working on correcting errors and aligning dialog and other odds and ends in the over one thousand pages. And now he also has added more reminder icons that will help player’s memories while reading instructions throughout the campaign!

Emil adjust the parameters for his large Excel -> Python -> LaTeX setup for the campaign books, to work for a smaller copy for the Legacy Folders. And right now 14 of the 16 Legacy folders are completed. Many screenshots of this process are included in the official update!

Emil talked with Lisa and Martin a few times. They can hardly wait to hear what you think about the experience with the characters as a whole… Joggling the characters’ interests, insecurities, hopes and grudges with the grand narrative… Players debating when to deal with personal challenges, and when to push on for the greater good.

Having skipped last year’s SPIEL, it was fun being back again. Emil thoroughly enjoyed it, and every single meter he walked in the hallways was spent promoting the game ;) (yes, he was wearing a Rogue Angels game box as a backpack).

OTHER LANGUAGES TRANSLATION notes from Emil:

I also met up with a collaborator, who I have been talking with for over a year. We are now doing some small translation tests for Rogue Angels. It will be a huge task, but with the streamlined Excel approach, it will not be insurmountable.

I have also been contacted by other interested publishers, and once I have a clear proof-of-concept on the process of translating all this, I will have a way forward to expand Rogue Angels to non-English speaking players.

Emil also met up with his project manager from MagiCraft at Spiel. He got some material tests and talked about a few updates to the production.

Emil did not want to promise this during the campaign, but the 8 dice will be engraved like you see on the right, with the respective colors (on the left). He also got to text out examples for envelopes for the dossier and found some that could hold everything. Here is the photo he included for this:

1 Character sheet, 1 Legacy Folder, 2 sticker sheets, 11 sleeved action cards.

Emil only pulled off a few play tests in October since he was so focused on the individual stories, SPIEL and time off for a vacation with his family!

If you want to dive in yourself, just subscribe to the Rogue Angels mod here, and you will be set up for 40+ hours of (I hope) entertainment :)

You also are invited to join any of the November tests here (all times are GMT+1)

  • 3rd November, Monday, 21:00 (GMT+1)
  • 6th November, Thursday, 21:00 (GMT+1)
  • 8th November, Saturday, 20:00 (GMT+1)
  • 11th November, Tuesday, 21:00 (GMT+1)
  • 14th November, Friday, 22:00 (GMT+1)
  • 19th November, Wednesday, 21:00 (GMT+1)
  • 23rd November, Sunday, 19:00 (GMT+1)
  • 25th November, Tuesday, 21:00 (GMT+1)

Emil still has some promo materials left (such as business cards and A5 handouts with artwork). If you want to spread the word… or if you have a board game cafe or club that would the right place or promote Rogue Angels please let Emil know and he can send you some cards. (let him know in the comments for this update on Kickstarter or Gamefound).

Emil is shifting some game allocations saved for retailers over to regular backer pledges, so retails who would like more extra copies should let him know now! Note that the retailer edition is the same as that sent directly to backers. Nothing changes for anyone who already pledged! Meanwhile, there still are a few copies of the game that have not been pledged to someone, so go to Gamefound now to Late Pledge for one before they are gone!

Three painted miniatures

I received a wonderful gift from Marijn in Netherlands! You can witness me unboxing it here (and photos below):

Is anyone else interested in painting more of my miniatures for the game Rogue Angels? I can send them to you and after you finish painting them, send them back to me and I can send you a copy of the final game! Use this page=> CONTACT

Note: for the photos, right click > Open in New Tab and then you can zoom in

Laelia:

Laelia front
Laelia back

Memnon:

Memnon front
Memnon back

Melithys:

Melithys front
Melithys back

Create a website or blog at WordPress.com

Up ↑