Hero Special Abilities

Each hero has one special ability that can be used during game play (and actually Tarira and Sigyn have TWO special abilities each). These special abilities can be essential during critical times in the game. Most heroes can use their special abilities many times throughout the mission… but not ALL of the heroes! Gia’s special ability kicks in only at the start of a new mission and will give you one free personality token of your choice for each scar received during prior missions. Tarira gets one extra action on ONE turn (and only one turn per mission). And Sigyn is the exception with one of her two special abilities removing her ability to concentrate (thus has three rerolls for the entire mission).

Now, let’s take a quick look at each hero and their unique special ability:

Vera N’Kalou

Human Resolve
When you are more than 2 squares away from the nearest ally you have 1 free reroll per action.

This special ability gives Vera a little bonus when she is moving about on her own (which she also is very good at utilizing her Dash and Jet Pack action cards).

Qorox

Taking the Hit
Once per enemy turn, you may take 1 damage for an adjacent ally (before a damage card is revealed)

Just hang close to Qorox and if you get hit one too many times, Qorox will take that damage on your behalf! Of course, you should try to keep Qorox’s shields up to be able to keep doing this!

Gia U’Coni

Adapt and Overcome
At the beginning of a mission you gain 1 temporary personality token of your choice for each scar you have.

Gia is a hero that can make the best of the scars received during prior missions! And, remember to use those free personality tokens during this mission! Each personality token can boost an Action card that has a boost indicated on the card for that token.

Memnon

Cyborg Armor
You have 1 permanent shield but it costs 1 focus per damage card you want to move during your rest actions.

Memnon’s special ability has a “catch” to it! Yes you get that permanent shield (which can really come in handy in tight spots), but throughout the entire game you must pay one focus any time a damage card is going to slide to the left on your cooldown track when you turn ends (and if you have no focus you may not slide the damage card).

Bassilus

Tactical Support Drone
Adjacent allies have 1 free reroll per action on their turn. Each time they utilize it you gain 1 focus.

This is a double bonus ability! Your fellow heroes get a free reroll for every action as long as they are adjacent to you… PLUS you get to bump up your focus each time they do that free reroll.

Jastin Canning

Resourceful
In the beginning of your turn, you may spend 1 focus to move 1 action card 1 spot to the left or right.

Sliding the Action card on the 1 spot would put it back into your hand to use immediately! But also be sure to remember that you can use Jastin’s ability to slide your Effect Action cards to the right to keep them on your cool down track longer! This is perfect with his Hacker Drone action card that allows hacking for 2 from a distance of 3 squares as long as the card stays on the cool down track!

Xalia

Close Combat Specialist
If you have one or more enemies adjacent to you, you have 1 free reroll per action.

Xalia begins the campaign with two weapons that can utilize this ability, but one of them starts with zero dice (you need to use a green personality token to gain a die to roll).

Sigyn

Assassin Doctrine
When you destroy an enemy, gain 1 focus.

Overwritten Protocol 
You cannot perform the action: Concentrate.

Sigyn has two special abilities. The first one lets her bump up her focus each time an enemy is destroyed which will help restore her reroll ability. However, the second ability actually removes one of the actions available to her during her turn. She cannot use the Concentrate action, which bumps up the focus by two. So, during the game, Sigyn can never regain focus the usual way (with the Concentrate Action) so use it wisely! However, note that there are other ways for her to regain focus.

Adryel Koltis

Changeling Biology
Once on your turn, you may spend 2 focus to regain 1 of your spent personality tokens.

Note that Adryel is regaining personality tokens that you have already used and never can have more than the number he began the mission with. But a personality token is how you can boost your actions (if they have the matching boost shown at the bottom of the Action card), and it is a great ability to recover the ability once used. Plus, right from the start of the campaign he has one yellow personality token that can boost two of his action cards.

Melithys

Enraged
When you have 1 or more damage cards on your cool down track, you have +1 to your basic actions.

As Melithys is injured, both the Move and Interact basic actions begin with 2 (move 2 or interact 2).

Talya Paranis

Augmented Survival Suit
When you draw a damage card, roll 1 die. If you roll a shield, ignore the damage card (no rerolls).

Talya’s special ability really helps when the heat is on! There is a shield on two sides of a die, so there’s a 33% chance of deflecting a damage card completely (just toss it in the discard pile if you roll a shield). But remember that you can’t use your focus to reroll with this ability!

Eradicator

Damage Absorption
At the beginning of your turn, gain 1 focus per damage card in your cool down track.

As long as Eradicator is injured, he gets to slide his focus up one (unless it already is at it’s max) to help him with reroll ability (using his focus). Remember that rerolling a die can improve two of his action cards, but also might help get him a shield boost or 1 or 2 moves before or after his action.

Antathys

Redirecting Strength
Once per turn, you may spend 1 shield to gain +1 to your following action.

Since Antathys has more shields available than any other hero (other than Qorox who also has 5 shields available), using his shields to “boost” his next action fits well with his character. Just keep those shields high and get that +1 for an attack or move!

Hiro Matsuo

No One Left Behind
When you are more than 2 squares away from the nearest ally you have +2 move to your basic actions.

Just like Vera gains rerolls when out on her own, Hiro gains movement when no other hero is nearby. His basic move becomes 3. And his basic interact gains a 2 square move before or after it… thus if he is three squares away from an object, he can first move 2 squares closer which then enables him to interact!

Laelia

Life Support Drone
Once per enemy turn, you may ignore and discard the first damage card that would make you unconscious.

This can be a life saver even when things are not looking drastic. Example, when she has no damage cards, but also no shields left and takes two damage, if both damage cards are 4, she normally would go unconscious. But her ability lets her ignore that second damage card and stay alive (if not well).

Tarira Celesius

Champion’s 2nd Aide
Once per mission, you may perform 1 extra action on your turn.

Tarira can only use her special ability once per mission, but that extra action might really help in a pinch!

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