Adryel Action Cards

Update July 30 2026 with final cards

If you are looking for a well rounded hero who has special abilities for healing, hacking, running and attacking, Adryel could be your guy!

Highlights for Adryel Action cards:

  • Frenzy can be used to attack a second enemy if you kill the first!
  • Has healing ability for you or an adjacent character

Frenzy

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: no dice (but a red token adds 1 die that can increase the damage)

Deal [3] damage to an adjacent enemy. If you kill the enemy, you may repeat this action once on another adjacent enemy.

Frenzy is great when enemies surround you because you get to attack TWO enemies if you are able to eliminate the first. You can use a red token to add a die to try to increase the damage dealt! Boosts available are:

  • Red token: Add one die (increases the damage – good also for the second attack if used)
  • Yellow token: You and an ally each gain 1 shield

Regen Pack

  • Card classification: Gear
  • Cooldown Track Slot: 2
  • Dice: 3 dice (increase the number of damage cards that can be removed from your cooldown track)

Heal yourself or an adjacent character for [0] damage

You roll three dice and the +1 and +2 results determine how many damage cards you can remove from your cooldown track (or an adjacent Hero … you can use movement to get closer if they are not yet adjacent). No boosts available at the start of the campaign.

Comm Device

  • Card classification: Gear
  • Cooldown Track Slot: 2
  • Dice: 1 die (may increase the interaction tokens you can draw)

Interact with an object for [2] within a range of 3

Two boosts available:

  • Yellow token: -1 cooldown track (place in slot 1 instead of 2, thus it will be available to use again on your next turn)
  • Blue token: +2 range (can interact up to 5 squares away)

Sprint

  • Card classification: Ability
  • Cooldown Track Slot: 3
  • Dice: 2 dice (may increase the distance you can run)

Move [4] squares

This could be the best running card of all the heroes if you get a good roll on the two dice! Plus if you are trying to get out of a situation quickly, you can use a green token to move two allies two squares each! Boosts include:

  • Red token: Deal 2 damage to an adjacent enemy (either before you move or after you move)
  • Green token: Move 2 allies 2 squares

C-5 Blaster

  • Card classification: Weapon
  • Cooldown Track Slot: 3
  • Dice: 2 dice (may increase the damage)

Deal [2] damage to an enemy within a range of 4

Adryel’s only long distance weapon. Use a green token and you can hit an enemy at a range of 6 and use the two dice rolled to increase the damage. Boosts include:

  • Green token: +2 range (makes it a range of 6)
  • Blue token: -1 Cooldown track (place it on 2 instead of 3)

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