Qorox Action Cards

If you are looking for a hero who is ready to fight with weapons, ability and gear, Qorox is your hero. Just be aware that this means Qorox doesn’t have Action cards for healing, running, jumping or even interacting (other than the basic Action card).

Highlights for Qorox Action cards:

  • Can push enemies away (several at a time) with unblockable damage if they hit a wall or something that stops their movement
  • Can move then deal damage
  • Can self-sacrifice to take the heat off his fellow heroes
  • Plus has two weapon cards

Shield Emitter

  • Card classification: Gear
  • Cooldown Track Slot: 2
  • Dice: 1 die (increases the damage dealt OR increases the shields for an ally)

Push all adjacent enemies 3 squares away from you, enemies whose movement are stopped by anything suffer [1] unblockable damage, or an ally gains [2] shields

Note that an enemy pushed to the edge of the map is not considered “stopped” unless the edge of the map is a wall, closed door or such. Two boosts are available:

  • Green token: Roll one additional die
  • Blue token: Change “or” to “and then” (thus both dealing damage AND gaining shields for an ally)

Self-sacrifice

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: 2 dice (not tied to the effect of this card, but could add movement or shields)

Enemies will target you instead of your allies when attacking, if you are a valid target, Gain 1 shield and move 1 square whenever this card is moved 1 slot to the left on the cooldown track

While you might think that the main use of this card is to take the heat off your allies for a few turns (and, yes, it does that). However, I have also used it just to gain a shield and one extra square movement at the end of each turn during my free rest! Special note from the designer: this only is in effect for an enemy attack (not move) and Qorox MUST be in their LoS and Range for this card to apply!

Heavy Charge

  • Card classification: Ability
  • Cooldown Track Slot: 3
  • Dice: 1 die (adds to both movement and damage)

Move [2] squares and then deal [2] damage to an adjacent enemy.

Roll the die to increase both movement and damage. The move must be first. Attacking an enemy is only after moving. Two boosts are available:

  • Red token: move two more squares
  • Yellow token: gain 1 shield

Titan Longsword

  • Card classification: Weapon
  • Cooldown Track Slot: 3
  • Dice: 1 die (can add to damage)

Deal [2] unblockable damage to an adjacent enemy. If you destroyed the enemy, gain 2 focus

The die roll can increase the damage. Two boosts are available:

  • Red token: Add one more damage
  • Green token: Move 2 squares either before or after. If you start two squares away, this would get you into range in order to deal the damage.

Pulse Gun

  • Card classification: Weapon
  • Cooldown Track Slot: 2
  • Dice: none (Yellow token can add a die which can increase damage)

Deal [2] damage to an enemy within a range for 4. If this action did not destroy the enemy, move this card 1 slot to the left on the cooldown track.

You don’t get any dice by default, but can use a yellow token to gain one die (which can increase the damage). Two boosts are available.

  • Yellow token: Roll one die (can increase the damage)
  • Blue token: Push an adjacent enemy 3 squares away from you.

Leave a comment

Create a website or blog at WordPress.com

Up ↑