Memnon Action Cards

Updated July 28 2026 with final cards

Memnon is good with both attacking (a long range weapon) and hacking (excellent hacking device). His cards are in three of the top lists:

Hacking Device

  • Card classification: Gear (Scanner)
  • Cooldown Track Slot: 3
  • Dice: 1 die

Interact with an object for [3] within a range of 4

This is an excellent hacking card because it lets you interact for way more than just 1. You can interact for 3 to start with but a good die roll can bump that up to 4 or 5 PLUS a red token can add one more! And if that isn’t enough, you can interact from quite a distance as well … a range of up to 4. Available boosts:

  • Red token: +1 Interact
  • Blue token: You and an ally gain 1 focus

Enhanced Power Core

  • Card classification: Gear
  • Cooldown Track Slot: 1 (but since it is an Effect card, you likely will play it to slot 4)
  • Dice: 2 dice (but dice are not interconnected with the card’s action)

You have +1 damage to your personal weapons. Gain 1 focus in the beginning of each of your turns while this card is on your cooldown track.

It is important to note that add damage to your weapons is only for your personal weapons, not your shared weapon cards that you can earn later in the game. Available boosts:

  • Green token: Gain 2 shields
  • Blue token: An ally gains 2 shields

K90 Rifle

  • Card classification: Weapon
  • Cooldown Track Slot: 3
  • Dice: 2 dice

Deal [1] damage to an enemy within a range of 7

This is one of the longest range attack weapons in the game, but it only deals 1 damage. However, the two dice you roll can add to the damage if you roll +1 or +2 PLUS you can use a red token to add one more damage as well. Available boosts:

  • Red token: +1 damage
  • Yellow token: Gain 2 focus

Rush

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: 1 die

Move [3] squares and then gain 1 focus. Or gain 2 focus if you don’t use all the moves available to you.

The focus you gain when playing this card cannot be used for rerolls on this card’s action. No boosts available at the start of the campaign.

CQ Nano-Blaster

  • Card classification: Weapon
  • Cooldown Track Slot: 2
  • Dice: No dice (but a green token can add a die)

Deal [2] damage to 2 enemies within a range of 3

This is a dual damage card in that it can damage two different enemies if both are within a range of 3 (or even a range of 5 with a yellow boost). You do not start with any dice, but can use a green token to add one die. Available boosts:

  • Green token: +1 die
  • Yellow token: +2 range

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