Vera Locked Action Cards

Possible Spoilers!

If you wish to be surprised when it comes time to unlock an advanced Action Card, then don’t look at this page!

Note: a quick glance at the bottom of each card lets you in on a hint about the card:
  • Gray is details about the rules of the card.
  • Blue means primarily a positive effect.
  • Red means a primarily negative effect. 

These are the four locked Action Cards for Vera:

P99 Bullpup: you can move, then do damage, then move again! You do 2 damage to an enemy within range 4. But if the enemy is within range 2, deal 4 damage instead of 2.

Auto Medic Drone: This is an Effect card that is ongoing as long as it is on your cooldown track. You must actually play this card as one of your two standard actions to get it on your cool down track. You may place it in slot 4 if you wish so that it is available for four turns instead of three. When the card leaves your cool down track (for any reason) you may move an ally 3 squares.

N07 Rapidfire: You must previously play the N07 Pistol (on this turn or a previous turn) then play this card ON TOP OF IT. Sharing one cooldown track spot could be handy! The card does 2 damage to an enemy in range 3 (could be more damage with a +1 or +2 die roll).

Decoy: This is an effect card. You roll 2 dice when playing the card (that are not directly connected with the card). You also place a special tile on an empty square within a range of 3. As long as this card is on your cooldown track, enemies who move that have Line of Sight (LoS) to this tile will move towards that special tile (but their attack will be as usual). If an enemy ever does get on top of this special tile, it cancels the effect of this card (remove the special tile from the map). You also remove the special tile when this card is removed from the cooldown track. Note that the tile does not block the movement of an ally since it is not considered an object.

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