=> Kickstarter Update 45
=> GameFound Update 24 (should be the same)
Quick List: All campaign content done, editor work, play tests, SPIEL and miniatures paint competition winners!
Artwork, pages, puzzles, maps, dialogue, everything that Emil wants in the campaign books is now there :) He is now in full editor mode and readying the die-cuts for the cardboard pieces (now that all is set)

Highlights:

Now that the full campaign content is done, Email shared the outline for each of the six chapters, keeping the text in it to way too small to spoil anything. Here is just ONE of the chapters outline:

Now Emil is trying to correct any errors that crept into the campaign (all 1,265 pages), including alignment errors for the map setups. He notes that the word count for the full campaign is well over 206,000 words… or significantly more words than in the first two Harry Potter books! He shared his stat and Legacy tracking sheet (from Excel):


Now that all the missions and maps are finished, Emil is finishing up the die-cuts for the cardboard tokens for the manufacturer. Example:

There are 35 regular enemies (4 of each) and 9 unique boss enemies. Also included are 16 hero standees (so you can play without the included unpainted miniatures) and 6 different objects. PLUS a variety of tokens including some new tokens added for the last missions! Emil will be talking with the manufacturer about these at SPIEL in Essen. More examples:

Emil will also be talking to the manufacturer about the possibility of getting the dice upgraded.
The project timeline overview now looks like this:

(*) Pre-production done. These will enter production alongside the rest.
(**) Pre-production underway at manufacturer.
(***) Awaiting pre-production at manufacturer.

Emil appreciates all those who have been playtesting Rogue Angels. He shared a list of all the missions that tracks the playtesting. Green is at least 6 test. Yellow at least 3 and Red just 0-2 tests. There are only 5 missions that have only been tested once each. He wants each mission to be tested at least 3 times before he is happy. Here is his list:

You can try Rogue Angels yourself with Tabletop Simulator. And you also can try the game with Emil and others on these dates in October (all times are GMT+2):
- Oct 3, Friday, 21:00
- Oct 4, Saturday, 19:00
- Oct 14, Tuesday, 19L00
- Oct 15, Wednesday, 13:00
- Oct 17, Friday, 12:00 Noon
- Oct 18, Saturday, 21:00
- Oct 21, Tuesday, 21:00
- Oct 28, Tuesday, 21:00
- Oct 30, Thursday, 21:00

Emil thanked everyone who participated in the small miniature painting competition. The votes have been counted and he announced the two winners!
Petra E (number 8) for Best Execution
Marijin (number 7) for Best Concept
[Len’s note: if anyone would like to paint my prototype miniatures, I can send them to you PLUS send you a free copy of Rogue Angels when it is delivered (I have an extra copy coming to me) … see my note here=> Miniatures]


Emil will be contacting them both so they can choose a reward! And he adds this note:
I cannot wait to see all the amazing painting jobs and ideas implemented for the final Rogue Angels miniatures… I am 100% sure it will be glorious.

Emil will be at SPIEL in Essen this year … sporting his Rogue Angels BACKPACK!!! What a fashion statement!

He won’t have a booth, but if you are there, watch for that cool back pack and stop to say HI to him!

If you have been waiting to put in your pledge (like a pre-order) definitely time to do so RIGHT NOW … there are only 26 copies left in his production queue! Though he said he had some on reserve for possible retail pledges, but in a month he will shift some of those over as available for “regular” pledges. Put in your pledge now here=> Gamefound Late Pledges
Emil concludes his official update with a big thank you message … here it is in full:
I am so excited to move this project along, it will be such a great adventure… and still… to this day, I love play testing Rogue Angels and go through the missions. If I can love it for that many iterations, I am sure you will enjoy it too :)
A big thank you to all in this community, you guys are the best and have shown an immense support for the project and me – thanks!