Quick Guide

Note: Everything here is based on a prototype of the game.

Rogue Angels game information:

=> BoardGameGeek
=> Official Website
=> Facebook Page
=> Instagram
=> Twitter (wants to be called X)
=> Kickstarter (closed but viewable)
=> Rules

=> The Video that first got me interested in the game (TableTop Tolson – one of my favorite reviewers)
=> The Video that rekindled that interest (Inspired 2 Game – one of my favorite reviewers)
=> Excellent under 10 minute review (Dice Treasures – even has the black dice and numbers on standee bases)
=> Nearly 100 short 1 minute video clips
=> One A Day Video Clips

=> Video Playlist (a short select collection of videos about the game)
=> Background Music (as you play the game)

Rogue Angels is using Gamefound for the Pledge Manager.

=> Rogue Angels <=get your copy on Gamefound

* Art and Info provided with permission from Sun Tsu Games who kindly sent me a prototype!

Featured post

Official Update 47 / 26

=> Kickstarter Update 47
=> GameFound Update 26 (both should be the same)

Highlights:

The main campaign is made up of 6 chapter books … totaling about 1,250 pages! All 16 Legacy Folders are finished plus much of the Characters’ Stories (100 pages) is done. Lisa and Martin’s ideas are mostly included now (mission segments, puzzles, hero challenges). Playtests of personal missions (geared towards a specific hero)went well. There will be at least one special mission for each hero in the campaign book titled “Chapter 7”. Note that these missions are not part of the main campaign which uses the books for Chapter 1 through Chapter 6.

Some of these hero missions are significantly different from the main campaign experience!

These personal hero missions require the hero in focus to be the Commander and make the decisions but other team members may be influenced as well.

Lisa is hard at work ironing out all the typos in the chapter books along with fixing sentences and rewording things a bit better.

All sixteen Legacy folders are completed. Each hero’s backstory is done. Now Emil is putting together special personal missions for each hero (but the others on the team still are part of the missions). These missions are shorter than the missions in the main campaign and are all combined into the book titled “Chapter 7” (see above).

The personal missions for each hero use a blend of new and old maps. And with all the amazing work from Przemek Kozlowski, I have been able to edit and stitch together new maps from his original maps. So now the map book has increased to 119 maps … way more than the promised 88 maps!

Continue reading “Official Update 47 / 26”

Official Update 46 / 25

=> Official Update 46 Kickstarter
=> Official Update 25 Gamefound (should be the same)

[unofficial quick note from Len: if anyone likes painting miniatures, I can provide you with a free copy of the game if you’d like to paint my prototype miniatures. See more here=> Miniatures page ]

Here is the end of October Timeline for the game production:

  • (*) Pre-production done. These will enter production alongside the rest.
  • (**) Pre-production underway at manufacturer.
  • (***) Awaiting pre-production at manufacturer.

Highlights:

Emil continues working on correcting errors and aligning dialog and other odds and ends in the over one thousand pages. And now he also has added more reminder icons that will help player’s memories while reading instructions throughout the campaign!

Emil adjust the parameters for his large Excel -> Python -> LaTeX setup for the campaign books, to work for a smaller copy for the Legacy Folders. And right now 14 of the 16 Legacy folders are completed. Many screenshots of this process are included in the official update!

Emil talked with Lisa and Martin a few times. They can hardly wait to hear what you think about the experience with the characters as a whole… Joggling the characters’ interests, insecurities, hopes and grudges with the grand narrative… Players debating when to deal with personal challenges, and when to push on for the greater good.

Having skipped last year’s SPIEL, it was fun being back again. Emil thoroughly enjoyed it, and every single meter he walked in the hallways was spent promoting the game ;) (yes, he was wearing a Rogue Angels game box as a backpack).

OTHER LANGUAGES TRANSLATION notes from Emil:

I also met up with a collaborator, who I have been talking with for over a year. We are now doing some small translation tests for Rogue Angels. It will be a huge task, but with the streamlined Excel approach, it will not be insurmountable.

I have also been contacted by other interested publishers, and once I have a clear proof-of-concept on the process of translating all this, I will have a way forward to expand Rogue Angels to non-English speaking players.

Emil also met up with his project manager from MagiCraft at Spiel. He got some material tests and talked about a few updates to the production.

Emil did not want to promise this during the campaign, but the 8 dice will be engraved like you see on the right, with the respective colors (on the left). He also got to text out examples for envelopes for the dossier and found some that could hold everything. Here is the photo he included for this:

1 Character sheet, 1 Legacy Folder, 2 sticker sheets, 11 sleeved action cards.

Emil only pulled off a few play tests in October since he was so focused on the individual stories, SPIEL and time off for a vacation with his family!

If you want to dive in yourself, just subscribe to the Rogue Angels mod here, and you will be set up for 40+ hours of (I hope) entertainment :)

You also are invited to join any of the November tests here (all times are GMT+1)

  • 3rd November, Monday, 21:00 (GMT+1)
  • 6th November, Thursday, 21:00 (GMT+1)
  • 8th November, Saturday, 20:00 (GMT+1)
  • 11th November, Tuesday, 21:00 (GMT+1)
  • 14th November, Friday, 22:00 (GMT+1)
  • 19th November, Wednesday, 21:00 (GMT+1)
  • 23rd November, Sunday, 19:00 (GMT+1)
  • 25th November, Tuesday, 21:00 (GMT+1)

Emil still has some promo materials left (such as business cards and A5 handouts with artwork). If you want to spread the word… or if you have a board game cafe or club that would the right place or promote Rogue Angels please let Emil know and he can send you some cards. (let him know in the comments for this update on Kickstarter or Gamefound).

Emil is shifting some game allocations saved for retailers over to regular backer pledges, so retails who would like more extra copies should let him know now! Note that the retailer edition is the same as that sent directly to backers. Nothing changes for anyone who already pledged! Meanwhile, there still are a few copies of the game that have not been pledged to someone, so go to Gamefound now to Late Pledge for one before they are gone!

Three painted miniatures

I received a wonderful gift from Marijn in Netherlands! You can witness me unboxing it here (and photos below):

Is anyone else interested in painting more of my miniatures for the game Rogue Angels? I can send them to you and after you finish painting them, send them back to me and I can send you a copy of the final game! Use this page=> CONTACT

Note: for the photos, right click > Open in New Tab and then you can zoom in

Laelia:

Laelia front
Laelia back

Memnon:

Memnon front
Memnon back

Melithys:

Melithys front
Melithys back

Official Update 45 / 24

=> Kickstarter Update 45
=> GameFound Update 24 (should be the same)

Quick List: All campaign content done, editor work, play tests, SPIEL and miniatures paint competition winners!

Artwork, pages, puzzles, maps, dialogue, everything that Emil wants in the campaign books is now there :) He is now in full editor mode and readying the die-cuts for the cardboard pieces (now that all is set)

Highlights:

Now that the full campaign content is done, Email shared the outline for each of the six chapters, keeping the text in it to way too small to spoil anything. Here is just ONE of the chapters outline:

Now Emil is trying to correct any errors that crept into the campaign (all 1,265 pages), including alignment errors for the map setups. He notes that the word count for the full campaign is well over 206,000 words… or significantly more words than in the first two Harry Potter books! He shared his stat and Legacy tracking sheet (from Excel):

Now that all the missions and maps are finished, Emil is finishing up the die-cuts for the cardboard tokens for the manufacturer. Example:

There are 35 regular enemies (4 of each) and 9 unique boss enemies. Also included are 16 hero standees (so you can play without the included unpainted miniatures) and 6 different objects. PLUS a variety of tokens including some new tokens added for the last missions! Emil will be talking with the manufacturer about these at SPIEL in Essen. More examples:

Emil will also be talking to the manufacturer about the possibility of getting the dice upgraded.

The project timeline overview now looks like this:

(*) Pre-production done. These will enter production alongside the rest.
(**) Pre-production underway at manufacturer.
(***) Awaiting pre-production at manufacturer.

Emil appreciates all those who have been playtesting Rogue Angels. He shared a list of all the missions that tracks the playtesting. Green is at least 6 test. Yellow at least 3 and Red just 0-2 tests. There are only 5 missions that have only been tested once each. He wants each mission to be tested at least 3 times before he is happy. Here is his list:

You can try Rogue Angels yourself with Tabletop Simulator. And you also can try the game with Emil and others on these dates in October (all times are GMT+2):

  • Oct 3, Friday, 21:00
  • Oct 4, Saturday, 19:00
  • Oct 14, Tuesday, 19L00
  • Oct 15, Wednesday, 13:00
  • Oct 17, Friday, 12:00 Noon
  • Oct 18, Saturday, 21:00
  • Oct 21, Tuesday, 21:00
  • Oct 28, Tuesday, 21:00
  • Oct 30, Thursday, 21:00

Emil thanked everyone who participated in the small miniature painting competition. The votes have been counted and he announced the two winners!

Petra E (number 8) for Best Execution
Marijin (number 7) for Best Concept

[Len’s note: if anyone would like to paint my prototype miniatures, I can send them to you PLUS send you a free copy of Rogue Angels when it is delivered (I have an extra copy coming to me) … see my note here=> Miniatures]

Emil will be contacting them both so they can choose a reward! And he adds this note:

I cannot wait to see all the amazing painting jobs and ideas implemented for the final Rogue Angels miniatures… I am 100% sure it will be glorious.

Emil will be at SPIEL in Essen this year … sporting his Rogue Angels BACKPACK!!! What a fashion statement!

He won’t have a booth, but if you are there, watch for that cool back pack and stop to say HI to him!

If you have been waiting to put in your pledge (like a pre-order) definitely time to do so RIGHT NOW … there are only 26 copies left in his production queue! Though he said he had some on reserve for possible retail pledges, but in a month he will shift some of those over as available for “regular” pledges. Put in your pledge now here=> Gamefound Late Pledges

Emil concludes his official update with a big thank you message … here it is in full:

I am so excited to move this project along, it will be such a great adventure… and still… to this day, I love play testing Rogue Angels and go through the missions. If I can love it for that many iterations, I am sure you will enjoy it too :)

A big thank you to all in this community, you guys are the best and have shown an immense support for the project and me – thanks!

Official Update 44 / 23

=> Official Update #44 (Kickstarter)
=> Official Update #23 (Gamefound) should be the same

Now over 3,000 backers, but since some are “Print and Play” backers, there still are a few copies of the game unaccounted for (that you can Late Pledge for now) with estimated delivery in February 2026.

The illustrators of NextMars have provided the final 10 illustrations for the campaign books (see below). Emil thoroughly enjoyed working with them and is certain that we all will enjoy the contribution to the story!

Continue reading “Official Update 44 / 23”

Official Update 43 / 22

=> Official Kickstarter Update #43
=> Official Gamefound Update #22 (should be the same)

Highlights:

  1. There are still games available [ie, the planned first print run has not sold out yet, but it likely is down to the last 100-200 games now]. Late Pledge now here=> Rogue Angels Late Pledge
  2. The Map Book is done as well as several other components that are finished.

  3. While finishing up the final mission, it seemed that a few extra maps were needed to cover choices made by players during the last chapter. So, six more maps were added to the map book, all by Przemek Kozlowski. An example:

    And now the two Holodeck maps have expanded to include several more:

    NextMars is working on some of the very last illustrations for the compaign story that will be included throughout the campaign books. Preliminaries:

    And some final illustrations:

  4. The campaign books are still being proofread and edited. This is tough work, but it is my promise to players that they will get an experience that goes beyond regular storytelling in games. Example of just a small portion:

  5. Emil is in close contact with the manufacturer during these final phases. They made a video to showcase the durability of their re-adhesive stickers (available on our Discord):
  6. Enemy Behavior Cards: The BOSS enemies
    Emil gave us a peak at these new cards (never seen by those with a prototype copy of the game):

    Yes, Rogue Angels is NOT a boss battler game … but now we know that there WILL be some boss encounters and these will require a different approach!

  7. The MAP BOOK is also being finalized! It will be an A3 sized book of 124 pages continuing 113 maps PLUS 8 Holodeck. One of the last pages in the Map Book will include a Galaxy Map for reference!
  8. Production Time Line:
    The time line chart is up at the top of this Update Summary! Here are the few notes to go with it:

    • (*) Pre-production done. These will enter production alongside the rest.
    • (**) Pre-production underway at manufacturer.
    • (***) Awaiting pre-production at manufacturer.

  9. All the play test sessions in July turned out very positive. Minor errors are being ironed out, but no major issues! If you would like to give Rogue Angels a shot (or help out Emil with play tests), just join the Discord and reach out to him. Meanwhile … there are more play test dates set for August (times are GMT+2):

    • August 3, Saturday, 15:00
    • August 5, Tuesday, 21:00
    • August 7, Thursday, 1`:00
    • August 13, Wednesday, 21:00
    • August 16, Saturday, 20:00
    • August 18, Monday, 22:00
    • August 22, Friday, 21:00
    • August 26, Tuesday 22:00
    • August 30, Saturday, 22:00
    • PLUS: You can try by yourself here: Tabletop Simulator mod

  10. Board to Roll (French) tried out the Tabletop Simulator mod and now has a physical prototype!

  1. August will be the last month of our community competition of painting Rogue Angels miniatures! If interested, see the DropBox Miniature Painting folder=> Main DropBox There still are a couple miniatures waiting to be painted. Reach out to Emil in the comments of the Kickstarter or Gamefound Update (or directly).

Official Update (42 / 21)

=> Kickstarter Update #42
=> GameFound Update #21 (basically the same)

A big welcome to the new late-pledge backers, remember to go and download the free Burning Suns Art Book here.

Highlights:

  1. Przemek Kozlowski provided a handful of maps for the last missions and the holodeck.

    The holodeck is meant to be used for one-shots, where you can either play short co-op, PvE, or PvP battles. This means you can test cards and team compositions, showcase the game mechanics to friends, or just do a short mission with no strings attached. It is not tied to the campaign and has hits own training manual. You also use this manual to introduce a new hero into an ongoing campaign!NextMars created more scenes for the story’s many pages.

Continue reading “Official Update (42 / 21)”

Official Update (41 / 20)

=> Official Update #41 (Kickstarter)
=> Official Update #20 (Gamefound – should be the same)

Quick Summary from Emil:

Productive month with more artwork and story being finished for the campaign. I am now ramping up play testing, as all missions are done. Want to paint Rogue Angels figures?

OVERVIEW CHART (see notes in the Manufacturing section of this update):

Highlights:

  1. NextMars provided more illustrations for the campaign books:

    PLUS … here is a look at how the maps would look if Emil had to do them:

    Fortunately … Przemek Kozlowski is taking those “maps” and is going to make them graphically exciting! [Watch for them next month:) ]

Continue reading “Official Update (41 / 20)”

Official Update (40 / 19)

=> Kickstarter Update #40
=> GameFound Update #19 (should be the same as Kickstarter)

Story almost done, more illustrations, production proofs, and tariffs – Late Pledge is still available on Gamefound for those just discovering this game!

Highlights:

  1. April was a productive month. The story will be done in a few weeks (will be over 1,100 pages). More illustrations are in the works. Production proofs were received. Tariffs addressed.

Continue reading “Official Update (40 / 19)”

Games I Played in March

In case you are wondering what games I was playing during this month … here they are … all nine of them :)

The last game in the second row is the Travel Version of Rogue Angels :)

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