First Look at the Near Final Rulebook

I think it may be time to start looking at Rogue Angels again now that it is nearing completion.

UPDATE (late July 8): I got a msg back from Emil … a newer revision (#23) to the rulebook may be released soon … so hold off printing till then:)

The rulebook is at revision 21 right now and still referred to as “draft”, so it is NOT the FINAL rulebook. However … it DOES give us a look at how Emil has redone the rulebook from scratch. And I like it. I like it A LOT. It is much better than the rulebook that came with the prototype (which is why there are prototypes … so they can evoke comments and suggestions there by making the final that much better). Here is a link that should let you view the rulebook in it’s latest iteration (Emil likely will keep updating the file here):

=> Link to his official Dropbox
=> The Official Dropbox
=> The Rules and Campaign Books folder

I printed a copy of the rulebook and got it spiral bound at Staples a few days ago. Emil has already updated it even more since I printed it! So you should get the latest greatest revision using the links above!

First things I can mention … it now has THREE (or four) ways to find things in the rulebook. Page 3 has a normal index (I would call it a Table of Contents [update: Email is changing it to “Table of Contents” in rev23]) … but also the same list but in Alphabetical order! PLUS the last page of the rulebook (ie, the back cover) has a Keyword Index. And you also can flip through the pages (or scroll through online) to find what you are looking for – sounds tedious, but actually, Emil now has so many really nice graphics and game shots on virtually all the pages so what you are looking for might catch your eye easily.

Here is a comparison of the “Play an action card” page of the prototype rulebook (on the left) and the nearly final (on the right):

Continue reading “First Look at the Near Final Rulebook”

Official Update 54 / 33

=> Gamefound Update #33
=> Kickstarter Update #54 (should be the same)

Highlights:

  • Pledge Manager scheduled to open in August
  • Rulebook being Finalized and nearly ready to PRINT
  • Training Manual nearly finished
  • Lore Book nearly finished
  • Last pieces are in the works!
  • Current estimate for delivery is now November 2026

Examples of pages from the final Rulebook (part of the June Update graphic):

Continue reading “Official Update 54 / 33”

Official Update 53/32

=> Kickstarter Update #53
=> GameFound Update #32 (should be the same as Kickstarter)

Highlights:

There are roughly about 50 copies of Rogue Angels and you still might be able to pledge for a copy!

Chapters 6 and 7 have been submitted to be printed (well, technically, 2 more days before it gets submitted).

The rulebook, training manual and lore book are being processed.

The rulebook is being recreated from Scratch!!! However, it should still have mostly the same look and feel! Here is a peak at this process:

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Official Update 52/31

=> Kickstarter Update #52
=> GameFound Update #31 (should be the same)

Highlights:

April was mostly quality control and more final editing (a very time consuming process). Four more chapter books have been submitted to the printer. Now closer and closer to the finish line! Next up are chapters 6 and 7 plus the final rulebook and training manual.

Even handwritten quality control notes! Here is what it looks like after TWENTY passes through each chapter… checking… correcting… checking the corrections!

The checklist:

NARRATION:

Check issues with layout and pacing (it’s in orange). Check that narration is inside square brackets [ ] and look to see if they can be shortened or combined. Fun Fact: there are about 3,400 narration scenes in the game!

STOPLINES:

Verify that all the GO TO and PROCEED TO and ADVANCE TO references end in the correct locations! Another Fun Fact: there are 3,046 stoplines in the game!

Continue reading “Official Update 52/31”

Official Update 51/30

=> Kickstarter Update #51
=> GameFound Update #30 (should be the same)

Highlights:

Summary: All campaign books alighted and the first book was submitted for manufacturing.

The first book (Chapter One) is completed, checked and corrected and has been sent to the manufacturer for their review. If it meets their expectations, the rest of the books will be sent to them!

With the help of a good friend, Emil has built the Rogue Angels campaign story in Excel (computer spreadsheets), fed it into Python scripts (more computer programming), and finally compiled it in LaTeX (a computer typesetting program).

This was a long, tiring and challenging process with huge to-do lists!

  • Over One Thousand corrections provided by gamers who backed this game!
  • Trial and error on the layout including coding bits, automated links and page references.
  • Tons of compiling and read-throughs [can we actually weigh a read-through?:)]
  • Many play tests to back up all the decisions made along the way.

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Games I Played in March 2026

Here are games that I played during the month of March 2026. I wish I could play more, but mostly only can play games when people drop by! And … there are FOUR ways to play the new game of Labyrinth Chronicles … so you will see it multiple times … the version I played the most was the Coop version that was NOT part of the campaign! I like that version the best! And it has real 3D walls almost an inch high! That is one thing that I wish I could add to Rogue Angels … to get the walls on the maps to be REAL walls :)

Official Update 50/29

=> Kickstarter Update #50
=> GameFound Upday #29 (should be the same)

Highlights:

Emil has been renovating and moving into a new house!! [Congratulations Emil] However, that meant that much of his time was spent with moving details! And, yes, this meant a delay in working on Rogue Angels (plus the manufacturer has been celebrating the Chinese New Year as well).

Emil did have time to edit and correct the books and Lisa passed along her notes on spelling and other corrections for chapter 5 (which Emil needed to carefully compare with his notes about what his plan was for each section).

Playtesting was concluded in January, but Emil did some clean-up in early February and once again ran through a couple of the missions that he thought needed more attention. He is now VERY happy with the overall result! In this screenshot, the green missions have been playtested at least 6 times and the yellow at least 3 times!

There are 95 (yes NINETY FIVE) different main story missions plus 26 personal story missions! So, yes, there are 121 missions! However, since your actions have consequences, during a typical playthrough of the campaign, you may only encounter 50 missions.

If you want to try it yourself, you can always dive into the TTS mod here.

Continue reading “Official Update 50/29”

Official Update 49/28

=> Kickstarter Update #49
=> GameFound Update #28 (should be the same)

Highlights:

Lots of good play tests and the final feedback for the 7th (final) chapter of the campaign was all incorporated and ready to go!

Emil has logged over 1,000 hours of play time on Tabletop Simulator, building and testing Rogue Angels since February 2021 after his friend and board game designer, Allan Kirkeby, advised him to use it for his play tests. You can play the first half of Rogue Angels on Tabletop Simulator for free!

Chapter 7 is the added chapter with personal missions for each of the heroes. Feedback on the chapter was received and incorporated into the final. Emil specifically thanks Christian for his attention to detail. The entire game now works and can be played from start to finish, with only a few tiny tweaks needed for the dialogue and language (thank you to Lisa). Here is the page count for the chapter books:

  1. 242 pages Chapter 1
  2. 124 pages Chapter 2
  3. 172 pages Chapter 3
  4. 222 pages Chapter 4
  5. 224 pages Chapter 5
  6. 286 pages Chapter 6
  7. 188 pages Chapter 7
  8. 1,458 pages TOTAL

It all feels just right … and this is what it takes to tell this epic story!

Continue reading “Official Update 49/28”

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