Gia Action Cards

Update July 30 2026 with final cards

Gia is the only hero that has cloaking ability that prevents enemy attacks. Gia also is the only hero with a variable damage weapon Action card that deals more damage based on the higher cooldown track it is placed in. Plus Gia is one of the Heroes with a starting Action card that has you roll the most dice (3) of any card!

Highlights for Gia Action Cards:

  • Has an Effect Action card that is active as long as it is still on the cooldown track (so it is good to place it in the highest slot available so it will be available for more turns)
  • Has cloaking ability that prevents enemy attacks

Here are the five unique Action cards for Gia:

Cloaking Suit

  • Card classification: Gear (cloak)
  • Cooldown Track Slot: 2 (but higher is better)
  • Dice: 2 dice (not tied with the action)

Enemies cannot target you when they attack (only when they move plus other effects). You must return this card if you deal damage or interact with an object.

This is an EFFECT card that is in effect as long as it is on your cooldown track. When playing this card roll 2 dice (not tied to this action but shields and movement rolled can be used). As long as the card remains in your cooldown track, the cloaking ability is enabled. However, if you ever interact with an object or deal any damage, this card is removed from the cooldown track and returns to your hand. These boosts are available only when the card is played:

  • Yellow token: Roll two dice (shields and movement can be used)
  • Blue token: Two allies each gain 1 focus

CSS-701 Proton Blaster

  • Card classification: Weapon
  • Cooldown Track Slot: X (damage is the same as X)
  • Dice: 1 (not interconnected with the card’s action)

Deal X damage to an enemy within a range of 5. Place this card on the cooldown track slot matching the X.

Whatever cooldown slot you place this card when played determines how much damage it does. Example: Place it in slot 3 and it does 3 damage.

Blade Flurry

  • Card classification: Ability
  • Cooldown Track Slot: 3
  • Dice: 3 dice (can attack after each movement)

Deal 1 damage to an adjacent enemy and then move 1 square. You may repeat this action on the same or different enemy after each move you spend from your dice.

This card has you roll the most dice (3) of any Action card. And after each movement that you make from one of your die results you can pause to do 1 damage to an adjacent enemy (or spend one red token to do 2 damage to each adjacent enemy). Die results of +1 or +2 determine how many times you may repeat this action. Boosts available are:

  • Red token: Add 1 damage  to each enemy
  • Green token: Move 2 allies 1 square each

Infiltration Units

  • Card classification: Gear
  • Cooldown Track Slot: 3
  • Dice: 0

Interact with one object for [3] within a range of 3. You can spend 2 focus to repeat this action once on the same or a different object (return unused interact tokens between actions).

Being able to repeat this action on a different object is handy in case you hack the first object on the first try! Boosts available:

  • Green token: Move 2 squares before or after your interaction
  • Blue token: Place the card on cooldown slot 2 instead of 3

Tactical Retreat

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: 1 (can increase your movement)

Move [3] squares. If you end your action with no enemies in LOS, gain 2 shields.

The result of the die can increase the movement before checking if there are any enemies within a range of 3.

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