Possible Spoilers!
If you wish to be surprised when it comes time to unlock an advanced Action Card, then don’t look at this page!
- Gray is details about the rules of the card.
- Blue means primarily a positive effect.
- Red means a primarily negative effect.

Point Defense Drone: This effect card is ongoing as long as it is in your cooldown track. Any enemy within a range of 4 who is about to attack you is first dealt 1 Unblockable damage to itself! If it had only 1 health left, it is defeated BEFORE it’s attack against you! Plus, as a side benefit, when the card leaves your cooldown track (ie, for a “rest” action that slides it off the cooldown track) you gain +1 damage or +2 to your next action this turn.

ABESC Upgraded Armor: You gain 2 shields when you play this effect card and gain two more shields (and 2 focus) when it leaves your cooldown track (for any reason). Meanwhile, it is an effect that is ongoing. You place two tokens on the card and if you are attacked, use those tokens as shields before using your normal shields (remove a token when using it as a shield).

Adrenaline Surge: Playing this effect card gives you 1 focus and 1 movement right before you take your free rest action as long as it is on your cooldown track. Then when it slides off (or is otherwise removed from) the cooldown track, deal 4 damage to an adjacent enemy.

LP-s Plasma Blaster: If you have at least one damage card on your cooldown track, this card is treated as a zero (0) cooldown slot card (just like your Basic Move and Basic Interact cards) so you can play it even if all four of your cooldown slots are full. It will do 2 damage to an enemy in range 2. You can increase the range to 3 and the damage to 3 by spending two focus. Plus you roll 1 die that can increase the damage if you roll a +1 or +2.
