UPDATE July 26 2026 with final cards
Half of our heroes can run, sprint, rush or even jet pack for at least 3 squares! The best mover is Vera with her Jet Pack that lets her jump 5 squares or even more with 1 die roll. Here are these Excellent Eight Heroes:
- Adryel
- Antathys
- Eradicator
- Gia
- Jastin
- Memnon
- Tarira
- Vera
(1) Fastest Move: Jet Pack

Vera – She is the only hero that can move 5 squares. And the big bonus is that this is a JUMP so she can jump OVER things (like an acid river). She also can be classified as a “Flyer”!
(2) Sprint

Adryel – This card moves one less square than Jet Pack but gives 2 dice to roll to increase it. With a perfect roll of +2 and +2 you could move 8 squares! But this is a standard move, and not a jump like the Jet Pack card (thus, it seems Jet Pack is the top of the line card in my mins).
(3) Run and Brace

Eradicator – You also can move 4 squares with this card, but the die roll does not increase it. However, it does have the ability to deal 1 unblockable damage to an adjacent enemy to the square you stop at!
(4) Rush

Memnon – Move 3 squares (even 4 or 5 with a good die roll) PLUS gain 1 focus, or even gain 2 focus if you don’t use all your available moves.
(5) Feral Rush

Antathys – Move 3 squares (even more with a good die roll) plus deal 1 unblockable damage to an adjacent enemy to the square you end on (and a red token will increase that damage to be 2!)
(6) Tactical Positioning

Gia – Move 3 squares (even more with a good die roll) and if there are no enemies in your Line Of Sight from where you stop you also gain 2 shields.
(7a) Close Combat Agility
(7b) Fast Approach


Jastin – He has TWO speed movement Action Cards! Close Combat Agility allows him to move 3, but up to 5 with a good die roll. *OR* he can deal 3 damage to an adjacent enemy (increased damage via that die roll). You cannot do both (unless you use a green token which does let you do both). You can refer to the card as an ability (movement) or as a weapon (doing damage). However, Jastin has another speed movement card: Fast Approach! He can gain SIX movement with a good roll of two dice! And if he runs in a straight line he also will gain 2 focus.
(8) Charge

Tarira – Move 3 squares with no chance to increase it via a die roll. However, you do 2 damage to an adjacent enemy to the square you end on. Plus if you use a blue boost you can place it on cooldown track 1 and have it available to use again on your next turn.
Look over the full set of Hero Groupings:
- ZERO => Absolute Zero (Placing Others Before Self)
- ONE => Invisible One (Cloaking)
- TWO => Move Through You Two (can’t block or stop them)
- THREE => Jumping Three (Jumping Jehoshaphat)
- FIVE => Favored Five (Healing Heroes)
- SIX => Long-Range Rest Repeat (Two Turns In A Row)
- SIX => Super Six (Longest Range Weapons)
- SEVEN => Secret Seven (best Hacking Heroes)
- EIGHT => Excellent Eight (Speed Runners)
- TEN => Terrible Ten (Unblockable Attack)
- TWELVE => Dirty Dozen (Damage Multiple Enemies in One Action)

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