Xalia Action Cards

Update July 30 2026 with final cards

At the start of the campaign, Xalia has a lot of weapon cards (along with Talya, Melithys and Antathys) PLUS she also is #1 in dealing an unblockable attack, and even has TWO ancient weapons that penetrate impenetrable armor! And if you like rolling dice, Xalia’s action cards NEED you to roll them (the value starts at 0 for three of the cards).

Exo-Shuriken

  • Card classification: Weapon (ancient)
  • Cooldown Track Slot: 3
  • Dice: 3 dice (but dice are not interconnected with the card’s action)

Deal 2 unblockable damage to all enemies within a range of 2

Not only is the damage unblockable, but it also is effect against impenetrable shields! If an enemy shield stat is inside [ ] square parenthesis it means that regular Unblockable damage IS BLOCKED! However, there are a few weapons that can even get through impenetrable armorlike this card! PLUS you deal damage to two enemies that are within a range of 2, making this a great card to play when you get surrounded. However, any dice rolled will not increase the range nor the damage. Boosts available:

  • Red token: +2 die (not connected with the action of the card)
  • Blue token: -1 Cooldown track (place it on slot 2 instead of 3)

Decryption Device

  • Card classification: Gear (Scanner & Translator)
  • Cooldown Track Slot: 1
  • Dice: 2 dice (dice are needed to determine the amount of interaction for the card’s action)

Interact with an adjacent object for [0] so you need +1 or +2 on your dice!

The card’s action starts with zero interactions, so you need to roll at least one +1 or +2 with the two dice to be able to interact! No boosts at the start of the campaign.

Dodge and Bolt

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: 3 dice (dice are needed to determine the amount of interaction for the card’s action)

Move [1] squares. You may pass through enemies as well as allies when you move, if you have enough moves to land on the other side.

You have three dice to roll that can gain you a movement of up to 7 squares! PLUS, other enemies cannot block your way… as long as you have enough movement, you can pass right through squares they occupy. Boosts available:

  • Green token: An ally gains 2 focus
  • Blue token: Move 2 allies 1 square

Wraithbane

  • Card classification: Weapon (ancient)
  • Cooldown Track Slot: 4
  • Dice: No dice (but a green token can add one die to increase the high damage even more)

Deal [3] unblockable damage to an adjacent enemy (even though impenetrable shields)

Dealing 3 damage is quite a lot, and with this card the damage is unblockable as well! Even enemies with impenetrable armor can’t withstand this attack. If the shields listed for an enemy are inside [ ] square brackets, their shields are so good that they even block regular Unblockable damage! But they can’t block this ancient weapon! Plus you can even increase the damage with a good die roll, but need to use a green token to get that die to roll. Boosts available:

  • Green token: +1 die (remember you start with zero dice)
  • Yellow token: -1 Cooldown Track (start in slot 3 instead of 4)

X8 Light Blaster

  • Card classification: Weapon
  • Cooldown Track Slot: 2
  • Dice: No dice (but gain a die by placing it higher in the cooldown track)

Deal [2] damage to an enemy within a range of 4 (if you place it in cooldown slots 3 or 4 then gain 1 die or gain 2 movement)

This weapon is good for a range up to 4, and a Yellow boost will increase that range to 6. Later in the game you can earn a sticker for the green quadrant that will allow you to add a die. Boosts available:

  • Red token: +1 damage
  • Yellow token: +2 range (increase the range to 6)

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