Comparing ISS Vanguard and Rogue Angels

Both ISS Vanguard and Rogue Angels are cooperative science fiction campaign games with a choose your own adventure feel. Both are excellent. ISS Vanguard is totally final now (I have both Wave 1 and Wave 2). Rogue Angels is still a prototype with the final expected in November 2024.

I thought it would be helpful to have a video showing the two games side by side. This hopefully will help you understand how they are similar as well as different.  If you already have ISS Vanguard you might be looking for another similar game to play next… and Rogue Angels just might be that game for you. If you don’t have either and are wondering which to get, this might let you see things in one or the other that fit your gaming style.

Here is the video. I will add some text below it soon (it is already almost 2am).

Information to help compare the games will be here below the video soon.

Official Kickstarter Update 24

=> Official Kickstarter Update #24

Tabletopia example

Highlights:

  1. Greetings, Commanders :)I hope you have all had a wonderful Christmas, perhaps some of you even managed to get some cardboard gifts? ;) Now, I want to share the last update of 2023 with you.TL;DR: Things are still moving forward as planned :)
    [note: I had no idea what TL;DR meant, so I looked it up. => Readers Digest explains it
    Basically, it precedes a one or two sentence summary of a longer text]

  2. It now is possible for anyone to play most of the first three chapters of Rogue Angles for free on Tabletopia.
    => Rogue Angels on Tabletopia [see example at the top of this summary]

Continue reading “Official Kickstarter Update 24”

Official Gamefound Update 2

=> Gamefound Update #2

Highlights:


  1. Free gift for Late Backers! This link takes you to the order page. The price is $0… so just order it and receive it for free:
    => Free Art Book PDF
  2. Links provided in the update:
  3. Another update is planned for the end of the month
  4. Merry Christmas to all of you :)
    Best regards Emil

Invisible Individual

Only one of our heroes has cloaking ability. This is like going invisible while an enemy is attacking (they can’t see you so they can’t target you). Since this is an Effect card, you likely will want to play it to a higher cooldown track slot so it stays in effect longer.

Cloaking Suit

Hero: Gia – As long as this effect card is on your cooldown track, enemies cannot target you when they attack. Note that if you interact with something or deal any damage then this card must be removed from your cooldown track back into your hand.

Tabletopia AND Tabletop Simulator

For awhile now, Tabletop Simulator allowed you to play Rogue Angels.

Now you also can play Rogue Angels on Tabletopia:
=> Tabletopia

The Tabletopia team put together this digital version and will maintain it.

Meanwhile, Emil himself maintains the Tabletop Simulator (Steam) digital version:
=> Tabletop Simulator

The first three (out of six) chapters are available at both places.

Antathys Action Cards

Antathys has four Action cards that deal damage to the enemy (no other hero has more), plus one is an Effect card that takes effect as long as the card is on your cooldown track. The other Action is a healing card (only 4 heroes have healing cards).

Highlights for Antathys Action cards:

  • One of only four heroes with healing ability
  • Has the most damage dealing Action cards of all the heroes
  • Has an Effect card that takes effect at the end of your turn as long as it is on your cooldown track (before your free rest action, so it will take effect when in slot 1 before it slides off the track back into your hand)

Here are the five unique Action cards for Antathys:

Muscle Regeneration

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: 2 dice (but dice are not interconnected with the card’s action)

Heal yourself for 1 damage and gain 1 shield, or Gain 2 Focus and “+2” to your next action this turn.

Play this card and you can remove 1 damage card from your cooldown track plus gain 1 shield. Or instead you can choose to play the card on your first action of your turn and get +2 on your next action as well as gain 2 Focus. No boosts available at the start of the campaign.

Continue reading “Antathys Action Cards”

Jumping Jehoshaphat (Jumping Three)

Throughout the campaign there will be times when something is blocking your movement, but there is a note that it can be “jumped over”. This does NOT mean that any of the hero’s can simply jump over it. Only a hero with an Action card with a subcategory (jump) can do so! And there are only three heroes that begin the game with a “jump” Action card:

  1. Vera – Jet Pack is a Gear (Jump) card
  2. Sigyn – Enhanced Mech Legs is an Ability (Jump) card
  3. Talya – Jump and Run is an Ability (Jump) card

Note1: Also remember that you must count the square(s) that you are jumping over as part of your “jump” movement. You canNOT safely end your jump ON the thing that you are jumping over :) Well, you CAN end ON the thing you wanted to jump over, but landing on it will have you suffer it’s consequences.

Note2: Playing a “jump” Action card let’s you jump over enemies, allies, characters, barrels, crates and other things. Just not a wall or a closed door!

Jet Pack

Hero: VeraJet Pack lets her jump over things and for quite a distance as well (5 squares or even more with a good die roll). Note: you cannot jump over walls or closed doors.

Continue reading “Jumping Jehoshaphat (Jumping Three)”

Eradicator Action Cards

If you are looking for a hero that thrives on “the attack” and even has benefits from damage taken, Eradicator is your guy!

Highlights for Eradicator Action cards:

  • Has an Effect card that will deal unblockable damage to an adjacent enemy at the end of his turn as long as the card is in his cooldown track AND at least one damage card is also on the cooldown track
  • Can interact with an object from a good distance (up to 4 squares away).
  • Can deal damage to an enemy up to 3 squares away PLUS push the enemy away another square (or more with a good die roll) dealing even more damage if it’s movement is stopped.
  • Has the only Action card that does damage to the enemy and then also to himself! Actually a second Action card can do damage to himself as well if you chose to add a die to the action.

Power Feedback Armor 

  • Card classification: Gear / Effect
  • Cooldown Track Slot: 1
  • Dice: 1 die (but not connected with the action)

At the end of your turn, before the free rest action, deal 1 unblockable damage to an adjacent enemy for each damage card you have on your cooldown track.

This is an interesting Effect card in that it only functions while there also is a damage card on the cooldown track. But that means that it kicks in when Eradicator is in the midst of a battle! And using a red or green token Eradicator can actually pull an enemy CLOSER which then can put that enemy adjacent so that this card will take effect! The die rolled is not connected with this action and only can be rolled when the card is played. Boosts available when the card is played (not later as an ongoing effect):

  • Red token: Pull an enemy 3 squares closer to you
  • Green token: Pull an enemy 3 squares closer to you

Continue reading “Eradicator Action Cards”

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