Focus

Just what is “focus“?

It reminds me of “magic dice” in the game Dice Miner. The magic dice in Dice Miner basically allowed you to reroll 1, 2 or 3 dice. Instead of calling them “reroll” dice, they referred to them as “magic dice”.

In Rogue Angels your character board tracks your “focus” on the yellow circle track. You have a “focus token” that starts at the top (maximum) of your characters possible focus (which can vary from one character to another). Then, if you ever wish to reroll a die, you use one “focus” by sliding the “focus token” down one spot. If the token gets to the bottom gray spot, you have no focus available (noted by the number zero on its right) and thus cannot reroll a die.

The Focus Token looks just like those yellow spots on the character board:

Rogue Angels goes one step further than Dice Miner in that it lets you “replenish” your “focus”. On your turn, one action that you can take is to “concentrate“. When you concentrate, your focus token slides UP two spots (giving two additional die rerolls). Here is an example using Vera’s basic character board:

Continue reading “Focus”

Our Heroes (the characters)

Rogue Angels comes with 16 different hero characters that you can choose to play as. Each has different abilities, skills and cards. We can look at some of their differences and how each is unique in certain ways later, but for now, let’s just look at who is available to come with us on our game:

Each of these heroes come in the game as both standees and as miniatures.

Here are what the standees look like (in the prototype):

They are still working on the miniatures, but have showed us a few prototype versions like these:

For links to more information and backstory for our heroes, see this page:
=> Hero Info

Dossiers

Before starting the game for the first time, each player will need to select one hero character that they will play as. There are 16 to choose from. Since players will use the same character as they play through the campaign (ie, dozens of missions), choose carefully.

There is a dossier envelope for each of the 16 hero characters. The outside of each envelope has a summary of the character as seen here:

According to the rulebook, each player is given 3 random dossier envelopes. For example, they might be give these three (Talya, Vera and Gia):

They would select one and place the other two back into the box.

However, considering that each player will be using that character for HOURS of game play, you might wish to let players choose the hero character that they really would like to play (ie, not random). That will be how I play :)

If you are playing the game SOLO, you choose TWO hero character dossiers. You play both characters as you go through the game.

Your dossier envelope will look like this (using Sigyn for the example):

Once each player has their dossier envelope, they open it to find everything needed to play that character (more or less):

Continue reading “Dossiers”

Before Beginning

Rogue Angels is new to me. Well, I know pretty much about it from watching dozens of videos and reading many of the background articles. However, since I use a Chromebook, I have not played the game yet (the Tabletop Simulator doesn’t seem to work on my computer). However, I should have a prototype to use soon (thank you Emil).

Meanwhile, why not learn the game along with me as I prepare for my first game. You can follow along with me as I go through how to prepare for the game and how the Set Up works using the online rulebook:
=> Online Rulebook

Rogue Angels is a campaign game where one mission follows another. The first few missions are easier so that you can learn how the game works as you play.

Rogue Angels also is a legacy game, where the game itself actually changes as you play. You will be putting stickers on your cards. You will be coloring in bands in the four areas of your personality traits.

Rogue Angels is a cooperative game (which also can be played Solo, controlling two characters). All the main characters are the heroes in the game and are supposed to be working together to accomplish each mission set before you.

Continue reading “Before Beginning”

Official Update 14

=> Official Update #14

Highlights:

  1. Reached 200% funding for Rogue Angels
  2. Stretch Goals are being added to make the Rogue Angels galaxy feel bigger. Emil added another Stretch Goal to aim for:
  3. Emil did an Ask Me Anything session on Reddit
    => r/BoardGames
  4. Artist: Map Illustrator Artist featured: Przemek Kozłowski

    Przemek’s 2D maps have interesting perspectives and tons of details :D His work has been top notch and Emil cannot wait to send a lot of new and crudely drawn prototype maps to him, so he can take them to the next level for the final game. You can see examples and read some of his story on Board Game Geek:
    => Przemek’s maps
  5. Artist: One of the original Burning Suns artists (Caner Inciucu) background, stories and example artwork!

    => Caner’s Story
  6. Rogue Angels Online
    1. German playthrough 7A on Herr der Spiele
      => Playthrough 7A
    2. Podcast by the Geek All Stars
      => Rogue Angel Thoughts (jump to timestamp 18:26)
    3. Review – revisit an older review!
      => Board Game Rundown

(VC3) Board Game Nook (1 Minute Video Clip)

Our 1 Minute Video Clip series continues down the list with Tanya and Jason at Board Game Nook. This appears to be their very first video preview and I was super impressed with how they approached it as a conversation with us (the viewers). I hope they continue with this style of preview! Meanwhile … you can see their ONE minute clip here:

=> Board Game Nook in 1 Minute

And here is a snapshot of Tanya and Jason from their 1 minute:

Game Designer (Emil)

Rogue Angels is Emil’s dream project and he has written several background articles on it on BoardGameGeek!

Emil Larson:
=> The Layers Of An Onion
=> A Matter Of Cooling Down
=> A Relativistic Take On Hit Points
=> Enemies Have Feelings Too
=> The Right Kind of Failing is Forward
=> Canon Control – Why World-building Matters
=> Game Overview
=> If You Buy An Organizer, I Have Failed
=> Thoughts On Level Design
=> Thoughts on my Indie Kickstarter
=> Thoughts on Kickstarter (P)reviews
=> We’re In! The Flavor of Hacking
=> Levels of Difficulty in a Campaign Game
=> How To Help An Indie Game Creator

And, also note that prior to Rogue Angles was the 2013 game Burning Suns
=> Burning Suns

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