(VC15) Owl Dragon (1 minute clip)

I enjoyed these guys. Especially when they said that they enjoy playing games (but weren’t necessarily good at it:) Along with the clip I added this note from their one minute:

Really liked the way damage is done. Really really adored the combat system which was “different”. Map book should be the gold standard.

=> 1 minute with Owl Dragon Adventures

Plus a snapshot from their 1 minute clip (you can click on the image):

Dice Tower – Personal Size

This is a very small but perfectly adequate dice tower. Rogue Angels only has four dice, and all four dice would roll easily in this personal dice tower. The dice also could be stored inside the dice tower and then it will fit inside the game box as well (for me with the prototype – the final game box may have inserts that hold the dice).

While most dice towers require table space, this personal dice tower could actually be set on top of a card just to roll the dice, and then held in your hand as you decide what to do with the dice roll. When you set it on the table it only requires 3.8 inches by 2.2 inches of space.

I found this one on Etsy. There are other similar ones, but it is a good example:

=> Etsy Personal Dice Tower

I purchased this myself at regular price and tested it with my prototype copy of Rogue Angels. The final game may differ.

Read about a dice tower storage box that is slightly bigger but will hold all the player cards as well as dice and tokens here:
=> Dice Tower Storage Box

(VC13) Board Game Officer (1 min clip)

Colton at Board Game Officer has been playing Rogue Angels quite a bit. PLUS he actually watched 47 video reviews about the game and then made his own video summarizing what others were saying about Rogue Angels. His video is a perfect match for what I am doing with my collection of 1 minute video clips! We both are hoping to let you see what others are saying about the game without requiring you to watch all of them (over 100 videos now). So, it was fun to capture ONE MINUTE from Colton’s summary of 47 videos!

=> One Minute with Colton

Here is a snapshot from the one minute video (you can click on this image too):

Official Update 21

=> Official Update #21

Highlights:

  1. We surpassed the final stretch goal as the Kickstarter campaign ended

    Emil summed it up like this:
    Our last day turned out to be the second-best day in the entire campaign, and it is easy to see just how much you guys managed to spread the word and boost the visibility of the project. It seems that everything from project plan and marketing to engagement and goodwill came together in this campaign.
  2. Rogue Angels is a reality and for that I thank you!

    A big thank you to Martin and Lisa for being on the team day and night. A big thank you to Len for the new fan site, a big thank you to all who have supported me in the comments like Leo and Raymond… a huge thanks to all playtesters!! A thank you to all the reviewers as well… there are literally too many to mention – check the full list here. And of course, a big thank you to all 1,902 backers, who believes in the project, game, and me :)
  3. For those who joined in the last few days, there is a free gift (artbook) waiting for you! See inside Update 15:
    => Update 15
  4. Future Updates:

    You now can expect monthly updates that include:

    • Status on production
    • How things went the prior month
    • Plans for the coming month
  5. Plan for October:
    • Emil catches his breath
    • Get the Gamefound pledge manager up and running
    • Go to Spiel in Essen
    • Plan out the writing and development for the rest of the year
    • Work on final missions in Chapter 3

Everything That Was Added To The Game (via Stretch Goals)

Wow! The initial game as announced on Kickstarter was amazing and included SO MUCH STUFF! You might think, “What more could they add to it? It has everything already!”

Well, here is a list of everything that was added the “has everything already” game:

  1. 2 More Maps
    • Maps for the Holodeck… PvP, PvE, Training
  2. 1 Extra Loot Pack
    • Loot pack of 4 cards (weapons and gear)
  3. More Illustrations
    • Unique illustrations for all characters’ basic abilities
  4. 1 Lore Book
    • 20 page Lore Book
  5. 4 New Companions
    • Special drone and robot companions
  6. 4 New Enemy Behavior Cards
    • Enemy Behavior Cards for Holodeck training
  7. Double Set of Sticker Sheets
    • Extra set of character sticker sheets (also re-adhesive)
  8. 4 New Enemy Standees
    • 1 new type of enemy with 4 illustrated standees
  9. 4 More Companions
    • Extra ship crew companions
  10. 2 Extra Card Packs PLUS Tokens
    • 2 packs of 4 cards with deployable hardware (tokens)
  11. 12 New Terrain Tiles
    • Terrain tiles for Holodeck (PvP, PvE, Training)
  12. 6 More Maps PLUS Setups 
    • Alternative maps for specific missions
  13. 4 New Enemy Bosses
    • 4 new types of enemies with 4 illustrated standees
  14. 4 One Shot Scenarios
    • 8 extra pages in the Training Manual with one-shots that can be enjoyed alongside the main campaign
  15. 6 New Object Standees
    • 2 new types of objects with 6 illustrated standees
  16. 4 New Boss Enemy Behavior Cards
    • Unique Enemy Behavior Cards for enemy bosses
  17. Campaign Epilogue
    • One Last Job… A mission beyond the campaign

Final Stretch Goal Surpassed!

Still a few hours to go in the Kickstarter campaign, but we have now achieved every single stretch goal including the final 135,000 Euros goal:

Emil summed up this final stretch goal nicely:

The campaign epilogue will be our way of offering players a chance to say goodbye to characters, the team, the crew, and other NPCs they have encountered through the story. A short mission of banter, comeuppance, and perhaps a look into the future…

1 1/2 page Rules Summary plus Full Rulebook

Trying to decide to back or not? The full rulebook has lots of full color large example illustrations. To show how the rules are actually quite straight forward, I wrote a summary of the rules in 1 1/2 pages. Both are available on the RULES page here:
=> Rules

Here is a snippet of the top left corner of the Rules Summary (yeah, it has minimal graphics):

Official Update 20

=> Official Update #20

Highlights:

  1. Stretch Goals: we have just crossed our 16th stretch goal, which has given us 4 more Enemy Behavior Cards, these here focused on creating more memorable enemy bosses.
  2. The Final Stretch Goal at 135,000 Euros is Campaign Epilogue. Here is what Emil has to say:
    It has been a particularly hard nut to crack, as I want to make 100% sure that each stretch goal is calculated and scoped according to our capabilities. On top of that, all extra elements should enhance the final gameplay experience, making Rogue Angels as memorable and fun as possible :) 

    Emil continues: The campaign epilogue will be our way of offering players a chance to say goodbye to characters, the team, the crew, and other NPCs they have encountered through the story. A short mission of banter, comeuppance, and perhaps a look into the future…
  3. Shipping:

    Emil says: Throughout the campaign I have worked on getting more and better shipping prices, so if you have been on the fence, please make sure to take a look and see if things have been updated

    Emil continues… These are just estimates based on fulfillment centers’ best abilities. I will continue to update and seek out the best solutions once we get closer to the final delivery. 
  4. Looking Forward:
    • TODAY is the End of the Kickstarter Campaign online CELEBRATION. You will need to convert the time to your time zone! It is at 19:00 CEST (Emil’s time) or Noon CDT (where Len lives)
      => Facebook Event
    • 4 new images on Board Game Geek has been revealed, give them a like here
      =>
      Image 1 | Image 2 | Image 3 | Image 4
    • Share this Facebook post – and join our Facebook group, so we can stay in touch :)
    • Emil finished with: A big welcome and thank you to everyone who has joined here in the nick of time – I hope you will share your excitement for this passion project with others out there – and let us face the last 6 hours together. :)

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