Intro video for Mission C2 (second mission)

Here is my intro to the 2nd main mission in Rogue Angels (from Campaign Book Chapter One). I am trying to figure out how to do a nice tutorial for this C2 mission as it is a great mission to use for a tutorial. I think I can do it turn by turn with one short video for each turn. Then just merge them all into one larger video to post to YouTube. However … I am having lots of difficulties in finding a way to do this that is not complex :)

Here is my first attempt … can you tell that I merged three videos into this one larger video?

Official Update (34 and 13)

Official Update for October 2024

=> Gamefound Update #13
=> Kickstarter Update #34

Highlights:

  1. October was a good month for production!
  2. Now over 2,650 backers via Gamefound Late Pledge
  3. Quick summary: Another productive month with the last card illustrations, new maps, more 3D prints and manufacturing has started!

Continue reading “Official Update (34 and 13)”

Estimated box size

For those interested … the box size for the final game still has not been determined, but the latest estimate from the game developer (Emil) makes it to be a little wider, little deeper and taller than the prototype box that I have:

The prototype box dimensions are:

17 inches wide
12 inches deep
2 1/4 inches high

The final game will need to hold more components than the prototype, so of course it will be bigger. For example, the final map should be the same size and the enemy standees basically the same. I think twice as many dice. A bit more cards (I think 5 more for each of the 16 heroes). But there will be six campaign books (only one in the prototype). Also the enemy bases will be a custom designed rotating base to track hit points, so maybe 24 of those instead of the plain plastic standee bases in the prototype. And there will be 16 hero miniatures (these likely will add the most space needed for the box – but won’t add to it’s weight like the extra books will).

On September 11, 2024, the game designer (Emil) provided an estimate (not final) size for the box. Compared to the prototype box it will be:

2 inches wider
2 inches deeper
3 1/2 inches taller

This latest estimate in metric is 500 x 360 x 150mm. This estimated size will provide proper safe storage, easy access, and ability to sleeve components.

Enemies in Rogue Angels compared to Mass Effect the Board Game

It’s hard to make a video all by yourself:)

But I tried! I used a small tripod. But often I needed to show things on the maps, so I had to pick up the whole tripod and try to point it at the right spot on the map (usually I got it right… but I missed a bit once:)

That said … here’s my overview of the enemies in the two Mass Effect style games:

Official Update (33 and 12)

Emil posted a really nice and fairly lengthy (with lots of images) update today on Kickstarter … the same update should appear on Gamefound tomorrow!

=> Official Update #33 Kickstarter (#12 Gamefound)

Golem

Highlights:

  1. Quick Overview:
    • The last enemies have been illustrated
    • There are more new maps
    • There are new 3D prints
    • There have been more playtesting
    • First five campaign books are finished… working on chapter six
    • Manufacturing is settled
    • A third reminder of the price going up (now on October 1)
    • Finally … there now are over 2,500 backers!

  2. The final enemies provided by Linggar Bramanty (including the Golem at the top):

    Reaver Huntsman

Continue reading “Official Update (33 and 12)”

Reminder: Slight price increase September 30 2024

Quick reminder that on Monday, September 30, 2024 the late pledge price on Gamefound will go up by about $5. If you are thinking about getting Rogue Angels, you can save $5 by late pledging before the price goes up! Here is the official reminder from the official September 2024 update:

Here is the link to the project on Gamefound:

=> Rogue Angels (Game Found Late Pledge)

If you watch just one video review – This One!

Board Game Officer did a marvelous job with this video. And I don’t say “job” lightly … he actually watched 47 video reviews (and TOOK NOTES) … then he compiled the Good, the Bad and the Unique into one video all in under 30 minutes. I haven’t seen anything like it before! Good Work!

The video itself is from a year ago, but it really sums up everything Rogue Angels so well … and is a perfect way to review everything that is part of Rogue Angels now that there is another Mass Effect game coming out soon. So if you are wondering which of the two games to get, I’d suggest this:

  1. Watch the 47 Reviews Summarized Video
  2. Read the 4 page Mass Effect Rules Summary to get an idea of how that game works
  3. Read my 3 page comparison article

Here is everything you need:

The 47 Reviews Summarized Video:

The summary of Mass Effect The Board Game rules:

=> Mass Effect The Board Game Rules Summary

And … the 3 page article that compares the two games:

=> Comparing Rogue Angels and Mass Effect The Board Game

And A Bonus Feature

If you like comparing games … I made a video comparing ISS Vanguard and Rogue Angels that you might enjoy:

Now is The Time

And if you decide that you like Rogue Angels … be sure to put in your “order” (actually a Late Pledge now) for it! The price will go up slightly at the end of this month plus it is a more limited printing (is that the term?) of only 3,000 copies!

=> Late Pledge for Rogue Angels

And a final thought … and final THANK YOU to Board Game Officer! That was a TON of work to put together your review of reviews! Thank you so much! And let’s end this with the image that Board Game Officer wants you to see:

Rogue Angels and Mass Effect games compared

The TWO Mass Effect style board games compared (v2)

Note: After posting here, I posted this on BoardGameGeek in the Mass Effect forum. If you have comments or wish to participate in this discussion, please do so there:
=> BoardGameGeek Mass Effect Forum article

Of the two Mass Effect style games, there are many similarities (as you’d expect) but some significant differences as well. The games (both like to have LONG game names, so I will continue using just the first two words in each name):

  • Mass Effect: The Board Game – Priority Hagalaz (Mass Effect)
  • Rogue Angels: Legacy of the Burning Suns (Rogue Angels)

Both games are similar in many ways:

  • Both are a cooperative series of tactical, strategic missions with a team of heroes through a campaign.
  • Both have a variety of grid maps that show where to place various tokens on the grid.
  • Both have a 40 some page rule book as well as a narration book along with setup instructions for each mission.
  • Both include miniatures for your heroes. You choose which heroes you wish to use in your campaign.
  • Both games have damage / hazard cards and a variety of enemies that cause you problems.
  • Both games have ways that a hero can level up or be upgraded (better or stronger for the next mission).
  • Both can have a hero get “knocked out” in battles. Other heroes can come to revive them.
  • They both have branching missions and include a large handful of shared custom D6 dice.
  • Both include an interactive “draw bag” as well as a dry erase marker.
  • Both have an easy and quick way to “save” your game so you can continue on another day.
  • Fans of Mass Effect should enjoy BOTH games.

But it is the differences that set the games apart. I have a prototype of Rogue Angels and have scrutinized the rule book and other materials for Mass Effect (as well as watched most of the videos), so I think I am in a fairly good position to compare and look at the differences: some minor, some major. Some you won’t care about and others will suit you fine either way. However, you might find one of the games a bit more to your liking based on differences that matter to YOU, so let’s take a look!

Continue reading “Rogue Angels and Mass Effect games compared”

Official Update (32 and 11)

=> Official Update (Kickstarter #32 and Gamefound #11)

Highlights:


  1. Przemek Kozlowski finished more maps!

    New maps include a Reaver transport ship, a world with rivers of tar, a civilized area of Changeling space, container deployments on a moon somewhere, a dark moon of another world, a huge storage facility, a scrapyard ship and a facility with a long conveyor belt.Rogue Angels is not an exploration game, so to speak. But you will explore a lot of the galaxy when travelling to different points of conflict, collecting intel, stealing technology, and saving people from evil :)Angelita Ramos added more new faces for the story that includes about 100 faces for various encounters and quests. It will require several playthroughs to see them all and experience their stories! [see images at the top of this summary]

  2. The story is coming along nicely, but can’t share much of the planned consequences, dilemmas and special moments in order to keep it spoiler-free. But at the moment, the main campaign now consists of 975 pages. The PDF was created from over 48 THOUSAND cells of data! The story DOES depend upon your choices and mission outcomes. For example, the last mission in Chapter 5 has 16 different middle sections plus several different endings that set up for the final battle between good and evil in Chapter 6. It will be mathematically very unlikely that you will experience the same game twice, even if you try to :) Each player is one of SIXTEEN different heroes plus there are so many layers of choices both IN the missions and BETWEEN the missions that you (and your friends) will probably get very different experiences!

Continue reading “Official Update (32 and 11)”

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