Ohhhhh … Brilliant acknowledged!

There are a few game companies that I admire for not only putting out great games, but also for providing superior support (and communication) as well as trying their best to help the gaming community.

Stonemaier Games is one of those great game companies.

I was looking at Emil’s game prior to Rogue Angels: Legacy of the Burning Suns … it was simply called “Burning Suns“. It created and defined the universe that we find ourselves in when we play Rogue Angels. Well … Jamey (head honcho at Stonemaier Games) posted a short overview of a mechanism that Emil included in Burning Suns that Jamey considered BRILLIANT. True! Take a peek at how Jamey put it:

Congratulations Emil … and, I think that Rogue Angels also has a few brilliant aspects to it as well.

First Look at Player Aid card

I asked Emil about the Player Aid card … and he has now shared it with us! It also answered my question to Emil about an icon glossary! Here is the near final (v8) front and back:

and

Watch for another quick article to run through some of the key points on this card!

See more First Looks and Updated Info using this master list (close to two dozen already):
=> Take A Look

First Look at Enemy Standee Bases (with built in damage tracking)

When playing Rogue Angels prototype, I used really tiny D6 dice to keep track of the health remaining for enemies. For the curious, I used different colored Koplow 8mm dice for this.
=> Koplow 8mm D6 dick pack (Amazon – look at the comments to see how MANY people are using these tiny dice to track damage etc)

But now we can take a peek at how the final game will utilize the base for the enemy standee to track it’s health as a DIAL that you can turn as it takes damage! This appears to be a fantastic way to handle tracking enemy health! And page 6 of the rulebook includes  a look at these near final enemy rotating bases!

Continue reading “First Look at Enemy Standee Bases (with built in damage tracking)” →

First Look at the Near Final Rulebook

I think it may be time to start looking at Rogue Angels again now that it is nearing completion.

UPDATE (late July 8): I got a msg back from Emil … a newer revision (#23) to the rulebook may be released soon … so hold off printing till then:)

The rulebook is at revision 21 right now and still referred to as “draft”, so it is NOT the FINAL rulebook. However … it DOES give us a look at how Emil has redone the rulebook from scratch. And I like it. I like it A LOT. It is much better than the rulebook that came with the prototype (which is why there are prototypes … so they can evoke comments and suggestions there by making the final that much better). Here is a link that should let you view the rulebook in it’s latest iteration (Emil likely will keep updating the file here):

=> Link to his official Dropbox
=> The Official Dropbox
=> The Rules and Campaign Books folder

I printed a copy of the rulebook and got it spiral bound at Staples a few days ago. Emil has already updated it even more since I printed it! So you should get the latest greatest revision using the links above!

First things I can mention … it now has THREE (or four) ways to find things in the rulebook. Page 3 has a normal index (I would call it a Table of Contents [update: Email is changing it to “Table of Contents” in rev23]) … but also the same list but in Alphabetical order! PLUS the last page of the rulebook (ie, the back cover) has a Keyword Index. And you also can flip through the pages (or scroll through online) to find what you are looking for – sounds tedious, but actually, Emil now has so many really nice graphics and game shots on virtually all the pages so what you are looking for might catch your eye easily.

Here is a comparison of the “Play an action card” page of the prototype rulebook (on the left) and the nearly final (on the right):

Continue reading “First Look at the Near Final Rulebook” →

Official Update 53/32

=> Kickstarter Update #53
=> GameFound Update #32 (should be the same as Kickstarter)

Highlights:

There are roughly about 50 copies of Rogue Angels and you still might be able to pledge for a copy!

Chapters 6 and 7 have been submitted to be printed (well, technically, 2 more days before it gets submitted).

The rulebook, training manual and lore book are being processed.

The rulebook is being recreated from Scratch!!! However, it should still have mostly the same look and feel! Here is a peak at this process:

Continue reading “Official Update 53/32” →

Official Update 52/31

=> Kickstarter Update #52
=> GameFound Update #31 (should be the same)

Highlights:

April was mostly quality control and more final editing (a very time consuming process). Four more chapter books have been submitted to the printer. Now closer and closer to the finish line! Next up are chapters 6 and 7 plus the final rulebook and training manual.

Even handwritten quality control notes! Here is what it looks like after TWENTY passes through each chapter… checking… correcting… checking the corrections!

The checklist:

NARRATION:

Check issues with layout and pacing (it’s in orange). Check that narration is inside square brackets [ ] and look to see if they can be shortened or combined. Fun Fact: there are about 3,400 narration scenes in the game!

STOPLINES:

Verify that all the GO TO and PROCEED TO and ADVANCE TO references end in the correct locations! Another Fun Fact: there are 3,046 stoplines in the game!

Continue reading “Official Update 52/31” →

Official Update 51/30

=> Kickstarter Update #51
=> GameFound Update #30 (should be the same)

Highlights:

Summary: All campaign books alighted and the first book was submitted for manufacturing.

The first book (Chapter One) is completed, checked and corrected and has been sent to the manufacturer for their review. If it meets their expectations, the rest of the books will be sent to them!

With the help of a good friend, Emil has built the Rogue Angels campaign story in Excel (computer spreadsheets), fed it into Python scripts (more computer programming), and finally compiled it in LaTeX (a computer typesetting program).

This was a long, tiring and challenging process with huge to-do lists!

  • Over One Thousand corrections provided by gamers who backed this game!
  • Trial and error on the layout including coding bits, automated links and page references.
  • Tons of compiling and read-throughs [can we actually weigh a read-through?:)]
  • Many play tests to back up all the decisions made along the way.

Continue reading “Official Update 51/30” →

Games I Played in March 2026

Here are games that I played during the month of March 2026. I wish I could play more, but mostly only can play games when people drop by! And … there are FOUR ways to play the new game of Labyrinth Chronicles … so you will see it multiple times … the version I played the most was the Coop version that was NOT part of the campaign! I like that version the best! And it has real 3D walls almost an inch high! That is one thing that I wish I could add to Rogue Angels … to get the walls on the maps to be REAL walls :)

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