Line of Sight (LoS) and Range (and a slight difference with doors)

Here is a short video (less than 6 minutes) that uses a map segment from the boardgame Rogue Angels to show how Range and Line of Sight work in the game … and how DOORS are just a tad bit different! This article continues below the video:

Note: The same hero standee (Hiro) is used for all the examples, but the weapon Action Card is actually from another hero (Xalia). I kept the same hero there to not confuse things by swapping them. The Action Cards Grid Slicer (for Hiro) and Exo Shuriken (for Xalia) are included at the end of the article.

Here is that map segment with numbers and letters added that will be used in the article below it:

In the video, an enemy in square B with an attack range of 1 cannot attack our hero in square 2 because it is a range of 2 (out of range). However our hero also cannot attack that enemy even with a weapon that has a range of 2 because Line of Sight is blocked by the red wall on the map.

However, a door is slightly different. You calculate the range to a door using the square BEHIND the door. But Line of Sight to the door can be anywhere on the line where the door is placed! So, although our hero cannot attack the enemy that occupies the square behind the door (when the door has been removed) due to the wall blocking the Line of Sight … our hero CAN interact with the door using a interaction card with a range of 2 because it IS within range AND it also is within Line of Sight because the door itself is not blocked by a wall when viewed from the dot on the square where our hero is (square 2). Thus, when checking Line of Sight from square 2, we start at the dot in the middle of square 2 and “draw a line” to any part of the door itself… NOT to the dot in the center of the square behind the door (B) nor the dot in the center of the square in front of the door (F).

Continue reading “Line of Sight (LoS) and Range (and a slight difference with doors)”

(VC65) Boardgame Heaven Explains (one minute clip)

Boardgame Heaven explains about how Rogue Angels works including: Close look at character board and the Personality Diagram with four sections: Dominating, Inspiring, Cautious, Supportive. Tokens also shown

=> Spend one minute with Boardgame Heaven

Snap from this video clip (you can click on the image):

Adryel Action Cards

If you are looking for a well rounded hero who has special abilities for healing, hacking, running and attacking, Adryel could be your guy!

Highlights for Adryel Action cards:

  • Frenzy can be used to attack a second enemy if you kill the first!
  • Has healing ability for you or a fellow hero

Frenzy

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: no dice (but a red token adds 1 die that can increase the damage)

Deal [3] damage to an adjacent enemy. If you kill the enemy, you may repeat this action once on another adjacent enemy.

Frenzy is great when enemies surround you because you get to attack TWO enemies if you are able to kill the first. You can use a red token to add a die to try to increase the damage dealt! Boosts available are:

  • Red token: Add one die (increases the damage – good also for the second attack if used)
  • Yellow token: You and an ally gain 1 shield (both of you gain a shield)

Continue reading “Adryel Action Cards”

Qorox Action Cards

If you are looking for a hero who is ready to fight with weapons, ability and gear, Qorox is your hero. Just be aware that this means Qorox doesn’t have Action cards for healing, running, jumping or even interacting (other than the basic Action card).

Highlights for Qorox Action cards:

  • Can push enemies away (several at a time) with unblockable damage if they hit a wall or something that stops their movement
  • Can move then deal damage
  • Can self-sacrifice to take the heat off his fellow heroes
  • Plus has two weapon cards

Shield Emitter

  • Card classification: Gear
  • Cooldown Track Slot: 2
  • Dice: 1 die (increases the damage dealt OR increases the shields for an ally)

Push all adjacent enemies 3 squares away from you, enemies whose movement are stopped by anything suffer [1] unblockable damage, or an ally gains [2] shields

Note that an enemy pushed to the edge of the map is not considered “stopped” unless the edge of the map is a wall, closed door or such. Two boosts are available:

  • Green token: Roll one additional die
  • Blue token: Change “or” to “and then” (thus both dealing damage AND gaining shields for an ally)

Continue reading “Qorox Action Cards”

Vera Action Cards

If you like dashing about (running rather than fighting), Vera is your hero with not one but TWO Move Fast Action Cards! However, Vera also has the least weapon cards at the start of the game. But also note that Vera is one of just three heroes that has a JUMP ability!

Highlights for Vera Action Cards:

  • Can jump over objects as part of a move of FIVE squares (one of 3 heroes who can jump)
  • The quickest hero with two great movement cards
  • One of the four heroes with a HEALING Action card

Here are the five Action Cards for Vera:

Jet Pack

  • Card classification: Gear (jump)
  • Cooldown Track Slot: 3
  • Dice: 1 die (increases the squares you can move)

Jump over objects or empty spaces for [5] squares. You cannot jump over walls or closed doors.

Both boosts available can be used before or after her Jet Pack movement (not in the middle of the move):

  • Red token: Deal 2 damage to all adjacent enemies. (great to use if surrounded)
  • Blue token: Push all adjacent enemies 2 squares away from you. (also great if surrounded)

Continue reading “Vera Action Cards”

Talya Action Cards

If you like blowing things up with grenades and mines then Talya is your hero (has one action card for each). Talya also has the most weapon cards at the start of the game (along with Melithys and Xalia). Plus Talya is one of just three heroes that has a JUMP ability!

Highlights for Talya Action Cards:

  • Can jump over objects and then move further based the die roll
  • Can lay a mine, run away, and then blow it up
  • Can stick a grenade on an enemy within 3 squares, move them 1 square, then blow up the grenade.

Here are the five Action Cards for Talya:

Sticky Grenade

  • Card classification: Weapon (explosives)
  • Cooldown Track Slot: 3
  • Dice: 2 dice (not tied with the action)

Choose an enemy within a range of 3, move that enemy 1 square and deal 2 damage to all objects withing a range of 1 of that enemy.

Since the grenade damages everything adjacent to the enemy, if the enemy is adjacent to you, this card lets you move them 1 square before detonating the grenade. Two boosts are available:

  • Red token: add one damage (so it does 3 damage instead of 2)
  • Blue token: add one square to the movement ( so you can move them 2 squares instead of 1)

Continue reading “Talya Action Cards”

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