(VC64) Co-Op Guild Overview (one minute clip)

The Co-op Guild doing a “Games of the Year” chat of upcoming games were very enthusiastic about Rogue Angels including this: A hidden gem. Big surprise. Super awesome. The box is your ship.

=> Spend one minute with Co-op Guild

Snapshot from the video clip (you can click on the image):

Adryel Action Cards

If you are looking for a well rounded hero who has special abilities for healing, hacking, running and attacking, Adryel could be your guy!

Highlights for Adryel Action cards:

  • Frenzy can be used to attack a second enemy if you kill the first!
  • Has healing ability for you or a fellow hero

Frenzy

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: no dice (but a red token adds 1 die that can increase the damage)

Deal [3] damage to an adjacent enemy. If you kill the enemy, you may repeat this action once on another adjacent enemy.

Frenzy is great when enemies surround you because you get to attack TWO enemies if you are able to kill the first. You can use a red token to add a die to try to increase the damage dealt! Boosts available are:

  • Red token: Add one die (increases the damage – good also for the second attack if used)
  • Yellow token: You and an ally gain 1 shield (both of you gain a shield)

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Qorox Action Cards

If you are looking for a hero who is ready to fight with weapons, ability and gear, Qorox is your hero. Just be aware that this means Qorox doesn’t have Action cards for healing, running, jumping or even interacting (other than the basic Action card).

Highlights for Qorox Action cards:

  • Can push enemies away (several at a time) with unblockable damage if they hit a wall or something that stops their movement
  • Can move then deal damage
  • Can self-sacrifice to take the heat off his fellow heroes
  • Plus has two weapon cards

Shield Emitter

  • Card classification: Gear
  • Cooldown Track Slot: 2
  • Dice: 1 die (increases the damage dealt OR increases the shields for an ally)

Push all adjacent enemies 3 squares away from you, enemies whose movement are stopped by anything suffer [1] unblockable damage, or an ally gains [2] shields

Note that an enemy pushed to the edge of the map is not considered “stopped” unless the edge of the map is a wall, closed door or such. Two boosts are available:

  • Green token: Roll one additional die
  • Blue token: Change “or” to “and then” (thus both dealing damage AND gaining shields for an ally)

Continue reading “Qorox Action Cards”

Vera Action Cards

If you like dashing about (running rather than fighting), Vera is your hero with not one but TWO Move Fast Action Cards! However, Vera also has the least weapon cards at the start of the game. But also note that Vera is one of just three heroes that has a JUMP ability!

Highlights for Vera Action Cards:

  • Can jump over objects as part of a move of FIVE squares (one of 3 heroes who can jump)
  • The quickest hero with two great movement cards
  • One of the four heroes with a HEALING Action card

Here are the five Action Cards for Vera:

Jet Pack

  • Card classification: Gear (jump)
  • Cooldown Track Slot: 3
  • Dice: 1 die (increases the squares you can move)

Jump over objects or empty spaces for [5] squares. You cannot jump over walls or closed doors.

Both boosts available can be used before or after her Jet Pack movement (not in the middle of the move):

  • Red token: Deal 2 damage to all adjacent enemies. (great to use if surrounded)
  • Blue token: Push all adjacent enemies 2 squares away from you. (also great if surrounded)

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Talya Action Cards

If you like blowing things up with grenades and mines then Talya is your hero (has one action card for each). Talya also has the most weapon cards at the start of the game (along with Melithys and Xalia). Plus Talya is one of just three heroes that has a JUMP ability!

Highlights for Talya Action Cards:

  • Can jump over objects and then move further based the die roll
  • Can lay a mine, run away, and then blow it up
  • Can stick a grenade on an enemy within 3 squares, move them 1 square, then blow up the grenade.

Here are the five Action Cards for Talya:

Sticky Grenade

  • Card classification: Weapon (explosives)
  • Cooldown Track Slot: 3
  • Dice: 2 dice (not tied with the action)

Choose an enemy within a range of 3, move that enemy 1 square and deal 2 damage to all objects withing a range of 1 of that enemy.

Since the grenade damages everything adjacent to the enemy, if the enemy is adjacent to you, this card lets you move them 1 square before detonating the grenade. Two boosts are available:

  • Red token: add one damage (so it does 3 damage instead of 2)
  • Blue token: add one square to the movement ( so you can move them 2 squares instead of 1)

Continue reading “Talya Action Cards”

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