(VC61) Co-op Guild (one minute clip)

This was the Co-op Chat and has a very concise summary of Rogue Angels and the great things about the game including this: Lots of different characters. No fail on the dice. The box is the ship. Characters interact.

=> Spend one minute with Co-op Guild

Snapshot from this video clip (you can click on the image):

Talya Action Cards

If you like blowing things up with grenades and mines then Talya is your hero (has one action card for each). Talya also has the most weapon cards at the start of the game (along with Melithys and Xalia). Plus Talya is one of just three heroes that has a JUMP ability!

Highlights for Talya Action Cards:

  • Can jump over objects and then move further based the die roll
  • Can lay a mine, run away, and then blow it up
  • Can stick a grenade on an enemy within 3 squares, move them 1 square, then blow up the grenade.

Here are the five Action Cards for Talya:

Sticky Grenade

  • Card classification: Weapon (explosives)
  • Cooldown Track Slot: 3
  • Dice: 2 dice (not tied with the action)

Choose an enemy within a range of 3, move that enemy 1 square and deal 2 damage to all objects withing a range of 1 of that enemy.

Since the grenade damages everything adjacent to the enemy, if the enemy is adjacent to you, this card lets you move them 1 square before detonating the grenade. Two boosts are available:

  • Red token: add one damage (so it does 3 damage instead of 2)
  • Blue token: add one square to the movement ( so you can move them 2 squares instead of 1)

Continue reading “Talya Action Cards”

Gia Action Cards

Gia is the only hero that has cloaking ability that prevents enemy attacks. Gia also is the only hero with a variable damage weapon Action card that deals more damage based on the higher cooldown track it is placed in. Plus Gia has the only starting Action card that has you roll the most dice (4) of any card!

Highlights for Gia Action Cards:

  • Has an Effect Action card that is active as long as it is still on the cooldown track (so it is good to place it in the highest slot available so it will be available for more turns)
  • Has cloaking ability that prevents enemy attacks

Here are the five unique Action cards for Gia:

Cloaking Suit

  • Card classification: Gear (cloak)
  • Cooldown Track Slot: 2 (but higher is better)
  • Dice: 2 dice (not tied with the action)

Enemies cannot target you when they attack (only when they move plus other effects). You must return this card if you deal damage or interact with an object.

When playing this card roll 2 dice (not tied to this action but shields and movement rolled can be used). As long as the card remains in your cooldown track, the cloaking ability is enabled. However, if you ever interact with an object or deal any damage, this card is removed from the cooldown track and returns to your hand. These boosts are available only when the card is played:

  • Yellow token: Roll one die (shields and movement can be used)
  • Blue token: Two allies each gain 1 focus

Continue reading “Gia Action Cards”

Bassilus Action Cards

Bassilus is the only hero that starts with two Action cards with 1 for the cooldown track slot specification. One is an Effect type action card that has an on going “good” effect as long as it remains in the cooldown track, so when played, you actually may wish to place it in the 4 slot so it would be available to you over several turns.

Highlights for Bassilus Action cards:

  • One of just two heroes that have grenades

Here are the five unique Action cards for Bassilus:

High Impact Grenade

  • Card classification: Weapon (explosive)
  • Cooldown Track Slot: 4
  • Dice: 1 die (not tied with the action)

Choose a square within a range of 6 and deal 2 unblockable damage to all objects within a range of 1 of the chosen square.

Remember that range 1 includes diagonals to the chosen square, so the explosion area will be a 3×3 square (of 9 map squares) which is quite an extensive area. Plus, you can use a grenade to blow up a fuel barrel, and the barrel’s explosion will do further damage! Two boosts are available:

  • Green token: place in cooldown track 3 instead of 4
  • Blue token: place in cooldown track 3 instead of 4

Continue reading “Bassilus Action Cards”

Hero Special Abilities

Each hero has one special ability that can be used during game play (and actually Tarira and Sigyn have TWO special abilities each). These special abilities can be essential during critical times in the game. Most heroes can use their special abilities many times throughout the mission… but not ALL of the heroes! Gia’s special ability kicks in only at the start of a new mission and will give you one free personality token of your choice for each scar received during prior missions. Tarira gets one extra action on ONE turn (and only one turn per mission). And Sigyn is the exception with one of her two special abilities removing her ability to concentrate (thus has three rerolls for the entire mission).

Now, let’s take a quick look at each hero and their unique special ability:

Continue reading “Hero Special Abilities”

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