Unblockable Attack (Terrible Ten)

When attacking an enemy, your attack is diminished by the amount of shields the enemy has. This greatly reduces your “attack power”, often even down to nothing if the enemy has shields of 3! Thus, to enemies with shields, these ten heroes are terrible (to them)… wonderful to us! Why?

WHY? Because when your hero attacks with UNBLOCKABLE damage, the enemy shields are not considered! A hero can deal 1 unblockable damage to an enemy with 3 shields and do one damage whereas a hero who attacks normally with attack of 3 would deal ZERO damage!

These are the ten heroes who can attack with unblockable damage who the enemy shakes with fear considering them a terror:

(1) Xalia

Not only does she have the highest unblockable attack of all the heroes, she also has a second card that does more than one unblockable damage as well!

Zealous Claymore does the most damage of any weapon in the game! Using a green token to add a die roll can up the unblockable damage to 5 or 6 (with a roll of +1 or +2).

And she has a second unblockable attack weapon as well:

Exo Shuriken is almost as good as her other weapon! It deals damage to ALL enemies within a range of 2 plus it deals more than 1 damage plus the damage is unblockable! Note that the die roll is not related to the attack action (+1 or +2 has no use).

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Hacking (Secret Six)

Hacking and Interacting is a key element to Rogue Angels. You will be doing it A LOT. And these six heroes give you an edge of hacking from further than just adjacent (plus the sixth hero on this list lets you choose what color the first token is). I also included an honorable mention for 5 other heroes at the end! Quick summary:

  • Interact from the furthest distance:
    1. Range 8: Laelia (with dice roll or +2 and +2)
    2. Range 5: Adryel (with blue token)
    3. Range 4: Memnon, Eradicator
  • Interact with the most tokens:
    1. 8 tokens: Gia (spending 1 focus to repeat the interact with +2 die roll each time).
    2. 6 tokens: Memnon (with +2 die roll and red token)
    3. 5 tokens: Talya (with +2 die roll and yellow token)
  • Interact with more objects in the same action:
    1. 2 objects: Gia
  • Interact and choose the color of the token:
    1. Talya

(1) Hacking Device

Hero: Memnon – Hacks from the furthest away (without needed a good die roll or token). PLUS gets 3 interact tokens (even more with a good die roll and an extra one using a red token).

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Healing (Favored Five)

Only five of the 16 heroes in Rogue Angels have healing power … and I’ve called them the Favored Five! I will try to list them here with the ones that I think are best at the top of the list:

  1. Laelia (the best card)
  2. Vera
  3. Adryel
  4. Jastin
  5. Antathys

(1) Advanced Drone Medic
(the best healing Action Card)

Hero: Laelia – Can heal herself or another hero within 4 squares (or with the 1 die rolled, could be up to 5 or 6 squares away). Play this card and remove 2 Damage Cards of your choice!

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Weapon Range (Super Seven)

The seven best Action cards regarding weapons with the longest range! These will help you do damage to an enemy from a good distance (helping to keep YOU out of THEIR range). Less than half of the 16 heroes have weapons with a range over 5! Laelia is the BEST in this category. These are the seven:

  • Range 8: Laelia
  • Range 7: Bassilus, Antathys, Tarira, Memnon, Melithys, Jastin

(1) LONGEST Range Weapon:

Laser Sniper (Range 8)

Hero: Laelia – plus it deals up to 4 unblockable damage!

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Official Update 23

=> Official Update #23

Highlights:

  1. Things are progressing as planned!

  1. Linggar: His portfolio of enemies is expanding and some already are part of the Tabletop Simulator. Examples:
  2. Przemek: He is expanding the maps!
  3. Gunship Revolution: They are working on 34 Action Cards. Here are examples for Qorox’s cards:

    These will replace the placeholder artwork in the prototype cards as seen here:
    => Qorox Action Cards
  4. Laslo: Working on the next pair of 3D models. Example: Adryel in progress:
  5. Angelita: Original artist for the Burning Suns universe is now bringing some story characters to life (Umbrasius, Gwndar, Ayeni and more)

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Hiro Action Cards

Some action cards have ongoing effects as long as they remain in your cooldown track. Not every hero has one of these cards (example: Vera does not have any Effect cards). Hiro has not just one but TWO effect cards (the only hero with two valuable Effect cards). However, Hiro also is the only hero with NO movement ability action cards as well (which, of course, balances out his unique cards).

Highlights for Hiro Action cards:

  • Has TWO Effect Action cards
  • Has ZERO movement Action cards (other than the basic Move card)
  • Has two weapon Action cards

BMS Device

  • Card classification: Gear
  • Cooldown Track Slot: 3 (but since it is an ongoing effect, you likely want to play it in slot 4)
  • Dice: 3 dice (but dice are not interconnected with the card’s action)

At the end of your turn, before the free rest action, move an ally 2 squares, the ally also gains 1 focus

Since this is an EFFECT card, as long as it is on your cooldown track you gain the stated action after your turn. This card is interesting in that it helps AN ALLY (and not yourself). When you play the card you also roll 3 dice (which do not interconnect with the card’s action). Dice results of Shields or Movement can be utilized. Note that on subsequent turns you do NOT roll dice. Also note that the boosts are only available when the card is played and not on subsequent turns. Boosts available:

  • Green token: Your next action this turn has +1 damage
  • Blue token: 2 allies gain 1 shield

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Official Gamefound Update 1

=> Official Gamefound Update #1

Highlights:

  1. Overall, I am happy to report that things are progressing as planned :)

  2. All creative hands are on deck and Linggar is expanding the enemy portfolio. Examples:

    Some are already on Tabletop Simulator (prototype)

    Plus another map from Przemek:

    Gunship Revolution is working on 34 Action card illustrations, including these examples for Qorox:

    You can see the Action cards that they will be inserted into here on MyRogueAngels:
    => Qorox Action cards
    Lasio is working on more 3d models/miniatures. Example of work on Adryel:

    Angelita an artist from the prior Burning Suns game is back! She is bringing some of the story characters to life (Umbrasius, Gwendar, Ayeni, etc.)

Continue reading “Official Gamefound Update 1”

Line of Sight (LoS) and Range (and a slight difference with doors)

Here is a short video (less than 6 minutes) that uses a map segment from the boardgame Rogue Angels to show how Range and Line of Sight work in the game … and how DOORS are just a tad bit different! This article continues below the video:

Note: The same hero standee (Hiro) is used for all the examples, but the weapon Action Card is actually from another hero (Xalia). I kept the same hero there to not confuse things by swapping them. The Action Cards Grid Slicer (for Hiro) and Exo Shuriken (for Xalia) are included at the end of the article.

Here is that map segment with numbers and letters added that will be used in the article below it:

In the video, an enemy in square B with an attack range of 1 cannot attack our hero in square 2 because it is a range of 2 (out of range). However our hero also cannot attack that enemy even with a weapon that has a range of 2 because Line of Sight is blocked by the red wall on the map.

However, a door is slightly different. You calculate the range to a door using the square BEHIND the door. But Line of Sight to the door can be anywhere on the line where the door is placed! So, although our hero cannot attack the enemy that occupies the square behind the door (when the door has been removed) due to the wall blocking the Line of Sight … our hero CAN interact with the door using a interaction card with a range of 2 because it IS within range AND it also is within Line of Sight because the door itself is not blocked by a wall when viewed from the dot on the square where our hero is (square 2). Thus, when checking Line of Sight from square 2, we start at the dot in the middle of square 2 and “draw a line” to any part of the door itself… NOT to the dot in the center of the square behind the door (B) nor the dot in the center of the square in front of the door (F).

Continue reading “Line of Sight (LoS) and Range (and a slight difference with doors)”

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