Some action cards have ongoing effects as long as they remain in your cooldown track. Not every hero has one of these cards (example: Vera does not have any Effect cards). Hiro has not just one but TWO effect cards (the only hero with two valuable Effect cards). However, Hiro also is the only hero with NO movement ability action cards as well (which, of course, balances out his unique cards).
Highlights for Hiro Action cards:
- Has TWO Effect Action cards
- Has ZERO movement Action cards (other than the basic Move card)
- Has two weapon Action cards
BMS Device
- Card classification: Gear
- Cooldown Track Slot: 3 (but since it is an ongoing effect, you likely want to play it in slot 4)
- Dice: 3 dice (but dice are not interconnected with the card’s action)

At the end of your turn, before the free rest action, move an ally 2 squares, the ally also gains 1 focus
Since this is an EFFECT card, as long as it is on your cooldown track you gain the stated action after your turn. This card is interesting in that it helps AN ALLY (and not yourself). When you play the card you also roll 3 dice (which do not interconnect with the card’s action). Dice results of Shields or Movement can be utilized. Note that on subsequent turns you do NOT roll dice. Also note that the boosts are only available when the card is played and not on subsequent turns. Boosts available:
- Green token: Your next action this turn has +1 damage
- Blue token: 2 allies gain 1 shield














