If you are looking for a hero that thrives on “the attack” and even has benefits from damage taken, Eradicator is your guy!
Highlights for Eradicator Action cards:
- Has an Effect card that will deal unblockable damage to an adjacent enemy at the end of his turn as long as the card is in his cooldown track AND at least one damage card is also on the cooldown track
- Can interact with an object from a good distance (up to 4 squares away).
- Can deal damage to an enemy up to 3 squares away PLUS push the enemy away another square (or more with a good die roll) dealing even more damage if it’s movement is stopped.
- Has the only Action card that does damage to the enemy and then also to himself! Actually a second Action card can do damage to himself as well if you chose to add a die to the action.
Power Feedback Armor
- Card classification: Gear / Effect
- Cooldown Track Slot: 1
- Dice: 1 die (but not connected with the action)

At the end of your turn, before the free rest action, deal 1 unblockable damage to an adjacent enemy for each damage card you have on your cooldown track.
This is an interesting Effect card in that it only functions while there also is a damage card on the cooldown track. But that means that it kicks in when Eradicator is in the midst of a battle! And using a red or green token Eradicator can actually pull an enemy CLOSER which then can put that enemy adjacent so that this card will take effect! The die rolled is not connected with this action and only can be rolled when the card is played. Boosts available when the card is played (not later as an ongoing effect):
- Red token: Pull an enemy 3 squares closer to you
- Green token: Pull an enemy 3 squares closer to you

















