If you like playing a hero that is good with attacking, Tarira might be your hero! Four of her cards are attack cards and her fifth card is an Effect card that will add 1 die to every action as long as it is on the Cooldown track and that will increase the damage for three of her attack cards! Plus she starts out with a VERY dominating personality giving you two red tokens at the start of each mission right from your very first mission. She made it into three of the top lists:
- => Longest range weapon (Super Seven)
- => Speed Run (Excellent Eight)
- => Unblockable Attack (Terrible Ten)
Intimidating Battlecry
- Card classification: Ability
- Cooldown Track Slot: 1 (but since it is an Effect card, you likely will play it to slot 4)
- Dice: 2 dice (but dice are not interconnected with the card’s action)

Once per action, you may spend 1 shield to add 1 die and 1 movement to that action.
The two dice are only used when the card is initially played and since it is an Effect card, you will want to play it in Cooldown slot 4. As long as the card is in the Cooldown track (including when it is initially played) you can spend 1 shield to add 1 die AND 1 movement to the action. Since the card should remain in the Cooldown track for 3 more turns this could very well add 1 die to 7 actions (extremely useful) plus add 1 movement to 7 or even 8 actions (a lot of extra movement). Once the card slides off the Cooldown track it goes back into your hand and you can immediately play it again if you wish! There are no boosts available at the beginning of the campaign.










