Game Designer (Emil)

Rogue Angels is Emil’s dream project and he has written several background articles on it on BoardGameGeek!

Emil Larson:
=> The Layers Of An Onion
=> A Matter Of Cooling Down
=> A Relativistic Take On Hit Points
=> Enemies Have Feelings Too
=> The Right Kind of Failing is Forward
=> Canon Control – Why World-building Matters
=> Game Overview
=> If You Buy An Organizer, I Have Failed
=> Thoughts On Level Design
=> Thoughts on my Indie Kickstarter
=> Thoughts on Kickstarter (P)reviews
=> We’re In! The Flavor of Hacking
=> Levels of Difficulty in a Campaign Game
=> How To Help An Indie Game Creator

And, also note that prior to Rogue Angles was the 2013 game Burning Suns
=> Burning Suns

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