Libby and Julian at Boxed Meeples takes a second look at Rogue Angels. They liked how it focused on the characters… sort of a character legacy. Each character develops relationships with others which can have immediate effects but also long lasting effects. After playing other similar games since their first look, they now can see the beauty of some of the mechanics that Emil Larson has come up with… that work so neatly, so elegantly, It’s all kind of right there in front of you, including the enemies and how they work nicely with moves alternating between yellow and red enemies. It is such an achievement how Emil was able to create such a huge game that remains cohesive and playable.
This time their games had more players and got more exciting. The timer track really keeps you on your toes. And how the game is set up changes often, usually several times while playing on one map. This gives needed breaks as you play which makes game play much better but also makes it much easier to find a quitting point if you’d like to stop playing for the day.
This video review has been added to the long list (over 90) of videos about Rogue Angles:
=> Video about Rogue Angels
Here is a snapshot from this video:

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