(VC19) Game Sage Interview with Emil (1 minute clip)

Of course Emil has lots to say about the game he spent so much time and passion developing, but here in this clip he sums it up into two things:

Two goals for the game. To provide a board game experience for Mass Effects style game. And to put emotional attachments in the game.

=> 1 minute with Emil and Game Sage

Here is a snapshot from the video clip (you can click on the image):

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