Official Update 22

=> Official Update #22

Highlights:

  1. Now that the Kickstarter campaign is concluded, you can Late Pledge for Rogue Angels on Gamefound! Current cost is €112
    => Rogue Angels Late Pledge (Gamefound)
  2. You also can update your pledge or add more copies now on Gamefound as well.
  3. Gamefound has a feature called StretchPay that lets you pay in installments.
  4. Shipping cost will not be collected yet (waiting for the manufacturing to know the exact weight of the game and final shipping date).

  1. An extensive update for Rogue Angels on Tabletop Simulator was finished in October. It now matches the physical prototype and has the latest additions of artwork, icons, cards, rulebook, etc. [Len’s note: many of the Action cards can be seen in various articles here on MyRogueAngels.com ]
  2. Rogue Angels on Tabletop Simulator will continue to be updated so that playtesters can continue their journey through the stars :)
  3. => Rogue Angels on Tabletop Simulator

  1. Maris from The Dice Treasures has two awesome videos:
    => Setup Guide
    => How To Play

  1. They are developing scripts to translate campaign book data into styled PDFs (using Python and LaTeX). This allows Emil to structure everything through Excel (spreadsheet).
  2. The Excel CSV file can be interpreted by Python and morphed into LaTeX PDF layout to provide a fully customizable setup of all 1,000 pages. This takes time but definitely is worth it. It will help check for errors and handle changes with single inputs. Plus it will allow a full translation of the entire story from one place with much less work.
  3. Martin and Lisa are continuing on with many legacy stories plus they are helping Emil so he can stay focused on the main story and overall project.
  4. Illustrators and 3D artists are being “reactivated for duty”.
  5. Tabletopia completed a first draft of Rogue Angels. Parts worked very well, but Emil sent them several pages of feedback so it might be a while before Rogue Angels is available on Tabletopia.

  1. November should be filled with many similar tasks
  2. Getting illustrators and tasks up to speed
  3. Logistics on getting prototypes into the hands of more play testers
  4. Work on scripting and writing
  5. Emil has a To Do list with 41 items already!

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