At the start of the campaign, Xalia has the most weapon cards (along with Talya and Melithys) PLUS she also is #1 in dealing an unblockable attack! And if you like rolling dice, Xalia’s action cards NEED you to roll them (the value starts at 0 for two of the cards).
Exo Shuriken
- Card classification: Weapon
- Cooldown Track Slot: 3
- Dice: 3 dice (but dice are not interconnected with the card’s action)

Deal 2 unblockable damage to all enemies within a range of 2
Not only is the damage unblockable, but it is more than one PLUS you deal damage to every enemy that is within a range of 2, making this a great card to play when you get surrounded. However, any dice rolled will not increase the range nor the damage. Boosts available:
- Red token: +1 die (not connected with the action of the card)
- Blue token: -1 Cooldown track (place it on slot 2 instead of 3)
Decipher Device
- Card classification: Gear (Translate)
- Cooldown Track Slot: 1
- Dice: 2 dice (dice are needed to determine the amount of interaction for the card’s action)

Interact with an adjacent object for [0]
The card’s action starts with zero interactions, so you need to roll +1 or +2 with the two dice to be able to interact! No boosts at the start of the campaign.
Dodge and Bolt
- Card classification: Ability
- Cooldown Track Slot: 2
- Dice: 3 dice (dice are needed to determine the amount of interaction for the card’s action)

Move [0] squares. You may pass through other characters when you move, if you have enough moves to land on the other side.
You start out with moving zero squares, but have three dice to roll that can gain you a movement of up to 6 squares! PLUS, other characters cannot block your way… as long as you have enough movement, you can pass right through squares that are already occupied. Boosts available:
- Green token: An ally gains 2 focus
- Blue token: Move 2 allies 1 square
Zealous Claymore
- Card classification: Weapon
- Cooldown Track Slot: 4
- Dice: No dice (but a green token can add one die to increase the high damage even more)

Deal [4] unblockable damage to an adjacent enemy.
Dealing 4 damage is quite a lot, and with this card the damage is unblockable as well. You can even increase the damage with a good die roll, but need to use a green token to get that die to roll. Boosts available:
- Green token: +1 die (remember you start with zero dice)
- Yellow token: -1 Cooldown Track (start in slot 3 instead of 4)
X8 Light Blaster
- Card classification: Weapon
- Cooldown Track Slot: 2
- Dice: No dice (but dice are not interconnected with the card’s action)

Deal [2] damage to an enemy within a range of 4
This weapon is good for a range up to 4, and a Yellow boost will increase that range to 6. Later in the game you can earn a sticker for the green quadrant that will allow you to add a die. Boosts available:
- Red token: +1 damage
- Yellow token: +2 range (increase the range to 6)

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