Memnon Action Cards

Memnon is good with both attacking (a long range weapon) and hacking (excellent hacking device). His cards are in three of the top lists:

Hacking Device

  • Card classification: Gear (Scanner)
  • Cooldown Track Slot: 3
  • Dice: 1 die

Interact with an object for [3] within a range of 4

This is an excellent hacking card because it lets you interact for way more than just 1. You can interact for 3 to start with but a good die roll can bump that up to 4 or 5 PLUS a red token can add one more! And if that isn’t enough, you can interact from quite a distance as well … a range of up to 4. Available boosts:

  • Red token: +1 Interact
  • Blue token: You and an ally gain 1 focus

Enhanced Power Core

  • Card classification: Gear
  • Cooldown Track Slot: 1 (but since it is an Effect card, you likely will play it to slot 4)
  • Dice: 2 dice (but dice are not interconnected with the card’s action)

You have +1 damage to your personal weapons. Gain 1 focus in the beginning of your turn.

It is important to note that add damage to your weapons is only for your personal weapons, not your shared weapon cards that you can earn later in the game. Available boosts:

  • Green token: Gain 2 shields
  • Blue token: An ally gains 2 shields

K90 CC Gun

  • Card classification: Weapon
  • Cooldown Track Slot: 3
  • Dice: 2 dice

Deal [1] damage to an enemy within a range of 7

This is one of the longest range attack weapons in the game, but it only deals 1 damage. However, the two dice you roll can add to the damage if you roll +1 or +1 and you can use a red token to add one more damage as well. Available boosts:

  • Red token: +1 damage
  • Yellow token: Gain 2 focus

Rush

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: 1 die

Move [3] squares and then gain 1 focus. If you do not use all your available moves gain 2 focus instead.

The focus you gain when playing this card cannot be used for rerolls on this card’s action. No boosts available at the start of the campaign.

CQ Nano Blaster

  • Card classification: Weapon
  • Cooldown Track Slot: 2
  • Dice: No dice (but a green token can add a die)

Deal [2] damage to 2 enemies within a range of 3

This is a dual damage card in that it can damage two different enemies if both are within a range of 3 (or even 3 enemies if you use a yellow token). You do not start with any dice, but can use a green token to add one die. Available boosts:

  • Green token: +1 die
  • Yellow token: +1 enemy

Leave a comment

Create a website or blog at WordPress.com

Up ↑