Gia is the only hero that has cloaking ability that prevents enemy attacks. Gia also is the only hero with a variable damage weapon Action card that deals more damage based on the higher cooldown track it is placed in. Plus Gia has the only starting Action card that has you roll the most dice (4) of any card!
Highlights for Gia Action Cards:
- Has an Effect Action card that is active as long as it is still on the cooldown track (so it is good to place it in the highest slot available so it will be available for more turns)
- Has cloaking ability that prevents enemy attacks
Here are the five unique Action cards for Gia:
Cloaking Suit
- Card classification: Gear (cloak)
- Cooldown Track Slot: 2 (but higher is better)
- Dice: 2 dice (not tied with the action)

Enemies cannot target you when they attack (only when they move plus other effects). You must return this card if you deal damage or interact with an object.
When playing this card roll 2 dice (not tied to this action but shields and movement rolled can be used). As long as the card remains in your cooldown track, the cloaking ability is enabled. However, if you ever interact with an object or deal any damage, this card is removed from the cooldown track and returns to your hand. These boosts are available only when the card is played:
- Yellow token: Roll one die (shields and movement can be used)
- Blue token: Two allies each gain 1 focus
CSS-701 Proton Blaster
- Card classification: Weapon
- Cooldown Track Slot: X (damage is the same as X)
- Dice: None

Deal X damage to an enemy within a range of 5. Place this card on the cooldown track slot matching the X.
Whatever cooldown slot you place this card when played determines how much damage it does. Example: Place it in slot 3 and it does 3 damage.
Blade Flurry
- Card classification: Ability
- Cooldown Track Slot: 3
- Dice: 4 dice (can attack after each movement)

Deal 1 damage to an adjacent enemy. You may repeat this action on the same or different enemy after each move you spend from your dice.
This card has you roll the most dice (4) of any Action card. And after each movement that you make from one of your die results you can pause to do 1 damage to an adjacent enemy (or spend one red token to do 2 damage to each adjacent enemy). Die results of +1 or +2 have no effect. Boosts available are:
- Red token: Add 1 damage to each enemy
- Green token: Move 2 allies 1 square each
Infiltration Units
- Card classification: Gear
- Cooldown Track Slot: 3
- Dice: 1 (increase damage)

Interact with 2 objects for [2] within a range of 2.
The die result can increase your interaction. Example: If you are within a range of 2 from both a door and a console and you roll a +1 you can interact with both the door and console for 3 (draw 3 interaction tokens from the bag for the door and then draw 3 interaction tokens for the console). Boosts available:
- Green token: Move 2 squares before or after your interaction
- Blue token: Place the card on cooldown slot 2 instead of 3
Tactical Positioning
- Card classification: Ability
- Cooldown Track Slot: 2
- Dice: 1 (can increase your movement)

Move [3] squares. If you end your action with no enemies within a range of 3, gain 1 focus and 1 shield.
The result of the die can increase the movement before checking if there are any enemies within a range of 3.

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