If you are looking for a hero that thrives on “the attack” and even has benefits from damage taken, Eradicator is your guy!
Highlights for Eradicator Action cards:
- Has an Effect card that will deal unblockable damage to an adjacent enemy at the end of his turn as long as the card is in his cooldown track AND at least one damage card is also on the cooldown track
- Can interact with an object from a good distance (up to 4 squares away).
- Can deal damage to an enemy up to 3 squares away PLUS push the enemy away another square (or more with a good die roll) dealing even more damage if it’s movement is stopped.
- Has the only Action card that does damage to the enemy and then also to himself! Actually a second Action card can do damage to himself as well if you chose to add a die to the action.
Power Feedback Armor
- Card classification: Gear / Effect
- Cooldown Track Slot: 1
- Dice: 1 die (but not connected with the action)

At the end of your turn, before the free rest action, deal 1 unblockable damage to an adjacent enemy for each damage card you have on your cooldown track.
This is an interesting Effect card in that it only functions while there also is a damage card on the cooldown track. But that means that it kicks in when Eradicator is in the midst of a battle! And using a red or green token Eradicator can actually pull an enemy CLOSER which then can put that enemy adjacent so that this card will take effect! The die rolled is not connected with this action and only can be rolled when the card is played. Boosts available when the card is played (not later as an ongoing effect):
- Red token: Pull an enemy 3 squares closer to you
- Green token: Pull an enemy 3 squares closer to you
Shock Pulse Emitter
- Card classification: Weapon
- Cooldown Track Slot: 3
- Dice: 1 die (can increase the push distance)

Deal 2 damage to an enemy within a range of 3 and then push it [1] square away from you. If the movement is stopped by anything, the enemy suffers another 2 damage
This is an interesting action in that it can do damage to an enemy twice if something blocks them from being pushed away from you. And a good die roll of +1 or +2 will really help if there is a wall by the enemy but not adjacent to the enemy! Boosts available:
- Yellow token: -1 on the cooldown track (can place the card on slot 2 instead of 3)
- Blue token: +2 range (extends the range to 5)
Repeater Rifle
- Card classification: Weapon
- Cooldown Track Slot: 3
- Dice: No dice

Deal 4 damage split among chosen enemies all within a range of 4. Then deal 1 unblockable damage to yourself.
Yes… this action actually hurts Eradicator himself, so be careful when you play this card. You can deal 4 damage to one enemy if you wish, but you also can split that into an attack on more than one enemy. You could do 1 damage to four different enemies (all within range 4). Or if one enemy only needs 3 more hits to destroy them, you could have 3 damage go to that enemy and 1 damage to another enemy (within range 4). Boosts available:
- Red token: +1 damage (5 damage available to split)
- Yellow token: +2 movement (can move two squares either before or after performing the card’s action)
Run and Brace
- Card classification: Ability
- Cooldown Track Slot: 2
- Dice: 1 die (does not affect the action)

Move 4 squares. If this is your second action this turn, deal 1 unblockable damage to an adjacent enemy when you stop.
If you play this card as your second action in addition to moving up to 4 squares you also can deal 1 unblockable damage to an enemy that is adjacent to the square you land on. The die does not affect this action. No boosts available when the campaign begins.
Hacker Scope
- Card classification: Ability
- Cooldown Track Slot: 2
- Dice: 1 die (can increase the interact tokens you can draw)
- Optional 2nd die (can further increase the interact tokens you can draw – but then you must deal damage to yourself afterwards)

Interact with an object for [1] within a range of 4. You may add 1 die to this action and then deal 1 unblockable damage to yourself afterwards.
You can interact for 1 plus the result of 1 die roll (which could increase it to 2 or 3). If you’d like to try to increase it even more, you can roll 2 dice instead of 1 but then you must take 1 unblockable damage to yourself after doing the interact action. Yes, if that damage to yourself causes you to draw a damage card that cannot be placed on your cooldown track, Eradicator goes unconscious, but this is AFTER you draw the interact tokens from the bag! (that is the Eradicator way). Boosts available:
- Green token: Move an ally 2 squares
- Blue token: Gain 2 focus

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