If you are looking for a well rounded hero who has special abilities for healing, hacking, running and attacking, Adryel could be your guy!
Highlights for Adryel Action cards:
- Frenzy can be used to attack a second enemy if you kill the first!
- Has healing ability for you or a fellow hero
Frenzy
- Card classification: Ability
- Cooldown Track Slot: 2
- Dice: no dice (but a red token adds 1 die that can increase the damage)

Deal [3] damage to an adjacent enemy. If you kill the enemy, you may repeat this action once on another adjacent enemy.
Frenzy is great when enemies surround you because you get to attack TWO enemies if you are able to kill the first. You can use a red token to add a die to try to increase the damage dealt! Boosts available are:
- Red token: Add one die (increases the damage – good also for the second attack if used)
- Yellow token: You and an ally gain 1 shield (both of you gain a shield)
Regen Pack
- Card classification: Gear
- Cooldown Track Slot: 2
- Dice: 3 dice (increase the number of damage cards that can be removed from your cooldown track)

Heal yourself or an adjacent character for [0] damage
You roll three dice and the +1 and +2 results determine how many damage cards you can remove from your cooldown track. No boosts available at the start of the campaign.
Comm. Device
- Card classification: Gear
- Cooldown Track Slot: 2
- Dice: 1 die (may increase the interaction tokens you can draw)

Interact with an object for [2] within a range of 3
Two boosts available:
- Yellow token: -1 cooldown track (place in slot 1 instead of 2)
- Blue token: +2 range (can interact up to 5 squares away)
Sprint
- Card classification: Ability
- Cooldown Track Slot: 3
- Dice: 2 dice (may increase the distance you can run)

Move [4] squares
This could be the best running card of all the heroes if you get a good roll on the two dice! Plus if you are trying to get out of a situation quickly, you can use a green token to take two allies with you for two squares each! Boosts include:
- Red token: Deal 2 damage to an adjacent enemy (either before you move or after you move)
- Green token: Move 2 allies 2 squares (take fellow heroes along with you part of the way)
C-5 Blaster
- Card classification: Weapon
- Cooldown Track Slot: 3
- Dice: 2 dice (may increase the damage)

Deal [2] damage to an enemy within a range of 4
Adryel’s only long distance weapon. Use a green token and you can hit an enemy at a range of 6 and use the two dice rolled to increase the damage. Boosts include:
- Green token: +2 range (makes it a range of 6)
- Blue token: -1 Cooldown track (place it on 2 instead of 3)

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