Eradicator Action Cards

Update July 30 2026 final cards

If you are looking for a hero that thrives on “the attack” and even has benefits from damage taken, Eradicator is your guy!

Highlights for Eradicator Action cards:

  • Can interact with an object from a good distance (up to 4 squares away).
  • Can deal damage to an enemy up to 3 squares away OR push the enemy away another square (or more with a good die roll) dealing even more damage if its movement is stopped.
  • Has the only Action card that does damage to the enemy and then also to himself! Actually a second Action card can do damage to himself as well if you chose to add a die to the action.

Power Feedback Armor 

  • Card classification: Gear
  • Cooldown Track Slot: 1
  • Dice: 2 die (to add movement)

Deal 1 unblockable damage to an adjacent enemy for each damage card you have on your cooldown track.

Using a red or green token Eradicator can actually pull an enemy CLOSER which then can put that enemy adjacent so that this card can damage them! The die rolled can add movement. Boosts available:

  • Red token: Pull an enemy 2 squares closer to you
  • Green token: Pull an enemy 2 squares closer to you

Continue reading “Eradicator Action Cards” →

Unblockable Attack (Terrible Ten)

UPDATE July 26 2026 with final Action Cards

When attacking an enemy, your attack can be diminished by the amount of shields the enemy has. This greatly reduces your “attack power”, often even down to nothing if the enemy has shields of 3 (and your attack damage is 3)! Thus, to enemies with shields, these ten heroes are terrible (to them)… wonderful to us! Why?

WHY? Because when your hero attacks with UNBLOCKABLE damage, the enemy shields are not considered! A hero can deal 1 unblockable damage to an enemy with 3 shields and do one damage whereas a hero who attacks normally with attack of 3 would deal ZERO damage!

These are the ten heroes who can attack with unblockable damage who the enemy shakes with fear considering them a terror:

  1. Antathys (with 2 unblockable Action Cards)
  2. Bassilus (with an unblockable grenade)
  3. Eradicator (with 2 unblockable Action Cards)
  4. Hiro
  5. Laelia (with the most unblockable damage)
  6. Melithys
  7. Qorox (with 2 unblockable Action Cards)
  8. Talya (can place a mine, then walk away before detonating it)
  9. Tarira
  10. Xalia (with 2 unblockable Action Cards)

(1) Xalia

First (of her multiple unblockable actions) she has the highest unblockable attack of all the heroes!

Wraithbane does the most damage of any weapon in the game! Using a green token to add a die roll can up the unblockable damage to 4 or 5 (with a roll of +1 or +2).

But that’s not all … she also has a second action card that does more than one unblockable damage as well!

Exo Shuriken is almost as good as her other weapon! It deals damage to ALL enemies within a range of 2 plus it deals more than 1 damage plus the damage is unblockable! Note that the die roll is not related to the attack action (+1 or +2 has no use).

Continue reading “Unblockable Attack (Terrible Ten)” →

Hacking (Secret Seven)

Update July 23, 2026: slight changes to the prototype Action Cards increased the Heroes in this Secret Group from six to seven! So it is now the Secret Seven.

Hacking and Interacting is a key element to Rogue Angels. You will be doing it A LOT. And these six heroes give you an edge of hacking from further than just adjacent (plus the sixth hero on this list lets you choose what color the first token is). Summary:

  • Interact from the furthest distance:
    • Range 8: Laelia (with dice roll of +2 and +2)
    • Range 5: Sigyn (by default) and Adryel (with blue token)
  • Interact with the most tokens:
    • 8 tokens: Gia (spending 1 focus to repeat the interact with +2 die roll each time).
    • 7 tokens: Bassilus (rolling 3 dice all +2)
  • Interact with more objects in the same action:
    • 2 objects: Gia (along with the most tokens)
  • Effect card to interact every turn it is on the cooldown track
    • Jastin (get 2 interact tokens every turn it is on the cooldown track)
  • Interact and choose the color of the token:
    • Talya (if it is your first action this turn, choose what color token you want)

(1) Hacking Drone

Laelia – This card was put at the top of this list because Laelia can interact with an object from as far as 8 squares away (with a good dice roll of +2 and +2). Draw 3 interact tokens when you play this card.

Continue reading “Hacking (Secret Seven)” →

Speed Run (Excellent Eight)

UPDATE July 26 2026 with final cards

Half of our heroes can run, sprint, rush or even jet pack for at least 3 squares! The best mover is Vera with her Jet Pack that lets her jump 5 squares or even more with 1 die roll. Here are these Excellent Eight Heroes:

  1. Adryel
  2. Antathys
  3. Eradicator
  4. Gia
  5. Jastin
  6. Memnon
  7. Tarira
  8. Vera

(1) Fastest Move: Jet Pack

Vera – She is the only hero that can move 5 squares. And the big bonus is that this is a JUMP so she can jump OVER things (like an acid river). She also can be classified as a “Flyer”!

Continue reading “Speed Run (Excellent Eight)” →

Healing (Favored Five)

Update July 26, 2026 with the final cards.

Only five of the 16 heroes in Rogue Angels have healing power … and I’ve called them the Favored Five! I will try to list them here with the ones that I think are best at the top of the list:

  1. Laelia (the best card)
  2. Vera (can use the card again on her next turn if played on slot 1)
  3. Adryel
  4. Jastin (can use the card again on his next turn if played on slot 1)
  5. Antathys

(1) Advanced Medic Drone
(the best healing Action Card)

Hero: Laelia – Can heal herself or another hero within 5 squares (or with the 1 die rolled, could be up to 6 or 7 squares away). Play this card and remove 2 Damage Cards of your choice!

Continue reading “Healing (Favored Five)” →

Weapon Range (Super Six)

UPDATE July 23, 2026: Cards are updated to the final versions. The final Action Cards changed one of the Hero’s range so it no longer qualified for the range 7-8 in this group … so I renamed it the Super Six (no longer Super Seven).

The six best Action cards regarding weapons with the longest range (7 or 8)! These will help you do damage to an enemy from a good distance (helping to keep YOU out of THEIR range). Less than half of the 16 heroes have weapons with a range over 5! Laelia is the BEST in this category. However, also note that all six of these weapons must be placed in cooldown slot 3 or 4, so they can’t be used as frequently. These are the seven:

  • Range 8: Laelia
  • Range 7: Antathys, Bassilus, Jastin, Melithys and Memnon

(1) LONGEST Range Weapon:

Laser Sniper Rifle (Range 8)

Hero: Laelia – plus it deals up to 4 unblockable damage!

No other Hero has this range! The other five in this list have a range of 7.

Continue reading “Weapon Range (Super Six)” →

Official Update 23

=> Official Update #23

Highlights:

  1. Things are progressing as planned!

  1. Linggar: His portfolio of enemies is expanding and some already are part of the Tabletop Simulator. Examples:
  2. Przemek: He is expanding the maps!
  3. Gunship Revolution: They are working on 34 Action Cards. Here are examples for Qorox’s cards:

    These will replace the placeholder artwork in the prototype cards as seen here:
    => Qorox Action Cards
  4. Laslo: Working on the next pair of 3D models. Example: Adryel in progress:
  5. Angelita: Original artist for the Burning Suns universe is now bringing some story characters to life (Umbrasius, Gwndar, Ayeni and more)

Continue reading “Official Update 23” →

Hiro Action Cards

Update July 30 2026 with final cards

EFFECT action cards have ongoing effects as long as they remain in your cooldown track. Not every hero has one of these cards (example: Vera does not have any Effect cards). Hiro has not just one but TWO effect cards (the only hero with two valuable Effect cards). However, Hiro also is the only hero with NO movement ability action cards as well (which, of course, balances out his unique cards).

Highlights for Hiro Action cards:

  • Has TWO Effect Action cards
  • Has ZERO movement Action cards (other than the basic Move card)
  • Has two weapon Action cards

BMS Device

  • Card classification: Gear
  • Cooldown Track Slot: 3 (but since it is an ongoing effect, you likely want to play it in slot 4)
  • Dice: 3 dice (but dice are not interconnected with the card’s action)

At the end of your turn, before the free rest action, move an ally 2 squares, the ally also gains 1 focus

Since this is an EFFECT card, as long as it is on your cooldown track you gain the stated action after your turn. This card is interesting in that it helps AN ALLY (and not yourself). When you play the card you also roll 3 dice (which do not interconnect with the card’s action). Dice results of Shields or Movement can be utilized. Note that on subsequent turns you do NOT roll dice. Also note that the boosts are only available when the card is played and not on subsequent turns. Boosts available:

  • Green token: Your next action this turn has +1 damage (use only if you played this card as your first action)
  • Blue token: 2 allies each gain 1 shield

Continue reading “Hiro Action Cards” →

Official Gamefound Update 1

=> Official Gamefound Update #1

Highlights:

  1. Overall, I am happy to report that things are progressing as planned :)

  2. All creative hands are on deck and Linggar is expanding the enemy portfolio. Examples:

    Some are already on Tabletop Simulator (prototype)

    Plus another map from Przemek:

    Gunship Revolution is working on 34 Action card illustrations, including these examples for Qorox:

    You can see the Action cards that they will be inserted into here on MyRogueAngels:
    => Qorox Action cards
    Lasio is working on more 3d models/miniatures. Example of work on Adryel:

    Angelita an artist from the prior Burning Suns game is back! She is bringing some of the story characters to life (Umbrasius, Gwendar, Ayeni, etc.)

Continue reading “Official Gamefound Update 1” →

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