Board Games For One has a very nice concise presentation of Rogue Angels emphasizing how wonderful the game is for solo players (and after playing many missions solo myself, I can confirm this!). Playing solo, you chose TWO heroes to play the campaign with. Each hero has its own special ability and unique cards. This is a moving story driven legacy game with three difficulty levels and each hero can be played at the same or a different difficulty level. Enemies are controlled by a simple yet constantly changing AI system to keep you on your toes. There are branching paths (like a choose your own adventure) and the game will seem fresh on a second or third playthrough. The included “ship box” makes packing up and setting up easy.
Just A Geeky Dad was impressed with Rogue Angels and had this to say: Tons of different scenarios. Really likes Cool Down is unique. All characters have different abilities. Fail Forward lets you continue on.
They really liked Rogue Angels. As a whole it’s fantastic. Art is incredible. It has its own world with characters that you can bond with. Like a really good SciFi novel.
He is SUPER EXCITED about Rogue Angels! Character development. Cycle through your action pool. Upgrade your characters. Story choices matter. So many cool things going on.
There are now 100 English language videos covering Rogue Angels (and another 20 in other languages). I created a 1 minute clip from each of the English language videos so you can get a quick overview of the MANY reviewers take on Rogue Angels! See the full list of video clips (most recent at the top) here:
The Chapter One Campaign book is 230 pages … and Board Game Officer has recorded a complete playthrough of that entire campaign (full of spoilers, of course).
Wurfel Reviews also really enjoyed playing Rogue Angels. He liked the card play with the Action Cards. And he totally liked how the missions were so varied! He enjoyed the mission where he needed to try going stealth. Also how you need to take care with interacting with items. Plus how there are different paths through the campaign. Everything is clear. Everything is good.
Here is a 30 minute video from The Dice Treasures that explains how Rogue Angels works… the action cards, the dice, the movement, range, line of sight, interaction, damage cards, healing and most of all … with the enemies :)
You can watch the full video here, but also (if you are like me) you will find a text article below the video window that provides the same information including time stamps to where the information is in the video (along with some added information that I might add as I go through the video with you)!
The Dice Treasures obviously spent HOURS preparing for this video (not to mention the hours spent learning the game). In my first few games that I played I discovered that I was making several “obvious” mistakes (they just weren’t obvious to me at the time). Plus in my games I kept forgetting to move the turn marker as well as forgetting which players had taken their turns (I forgot to flip the active tokens). So, as I am learning this game, I was excited to see this extremely detailed How To Play. In case others are using this video to explain the game flow, I am including notes about things that seem to have been forgotten (just like I forgot so many things)… but it just seems that forgetting is part of the game when we are starting it :)
If you are here to Learn With Me, then I will include a note where something was forgotten or misstated (I double checked with the game developer)
Video first (text with my added tidbits below it):
0:38 – Start a Mission. Begin each mission with the Mission Layout in the Campaign book (which follows the Mission Brief)
For information about the various components and how they are setup, watch the previous excellenty video which explains them: =>Detailed Components and Setup (text and video)