Vera Action Cards

If you like dashing about (running rather than fighting), Vera is your hero with not one but TWO Move Fast Action Cards! However, Vera also has the least weapon cards at the start of the game. But also note that Vera is one of just three heroes that has a JUMP ability!

Highlights for Vera Action Cards:

  • Can jump over objects as part of a move of FIVE squares (one of 3 heroes who can jump)
  • The quickest hero with two great movement cards
  • One of the four heroes with a HEALING Action card

Here are the five Action Cards for Vera:

Jet Pack

  • Card classification: Gear (jump)
  • Cooldown Track Slot: 3
  • Dice: 1 die (increases the squares you can move)

Jump over objects or empty spaces for [5] squares. You cannot jump over walls or closed doors.

Both boosts available can be used before or after her Jet Pack movement (not in the middle of the move):

  • Red token: Deal 2 damage to all adjacent enemies. (great to use if surrounded)
  • Blue token: Push all adjacent enemies 2 squares away from you. (also great if surrounded)

Std. Medic Kit

  • Card classification: Gear
  • Cooldown Track Slot: 2
  • Dice: 1 die (increases the damage cards that can be removed)

Heal yourself or a character within a range of 2 squares for [1] damage card

The die rolled can increase the number of damage cards removed from the cooldown track. Two boosts available:

  • Green token: 2 allies gain 1 shield
  • Yellow token: Remove 1 added damage card

N07 Pistol

  • Card classification: Weapon
  • Cooldown Track Slot: 3
  • Dice: 2 dice (can increase the damage dealt)

Deal [3] damage to an enemy within a range of 3 squares

This is Vera’s only weapon and it is not that powerful either. No boosts available at the start, but stickers can add boosts as the game progresses.

Comm. Wrist Band

  • Card classification: Gear (Translator)
  • Cooldown Track Slot: 2
  • Dice: 2 dice (can increase the number of interaction tokens you can draw from the bag)

Interact with an adjacent object for [2].

Rolling two dice increases the chance that you can draw more than 2 interaction tokens! Two boosts also available:

  • Yellow token: An ally gains 1 shield
  • Blue token: An ally gains 2 focus

Dash

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: 2 dice (can increase the number of squares you can move)

Move [2] squares

Rolling two dice helps your chance to more even more than 2 squares. Plus two boosts available:

  • Red token: Deal 2 damage to an adjacent enemy (before or after moving)
  • Green token: Move an ally 2 square (before after you move)

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