Melithys Action Cards

Melithys has the most weapon Action cards at the start of the game (along with Talya and Xalia) and one of them (Shrapnel Grenades) is very powerful. But Melithys has interesting Action cards… all of them deliver a one two punch (or have a kind of bonus second effect) – maybe we can refer to Melithys as the hero with the Dual Purpose Actions:

  • Shrapnel Grenades can damage two or more enemies
  • Adrenaline Rush moves and then can boost your focus and shields
  • Unstoppable Advance moves and then can deal unblockable damage
  • Leviathan Blade can damage two enemies with one blow
  • Vibro Battle Axe can add movement after damaging the enemy

However, Melithys does not have any unique interaction or healing cards.

Shrapnel Grenades

  • Card classification: Weapon (Explosives)
  • Cooldown Track Slot: 3
  • Dice: 1 die (but dice are not interconnected with the card’s action)

Choose a square within a range of 5 and deal 1 unblockable damage to all characters within a range of 2 of the chosen square

This is quite a powerful weapon. Not only can it deal damage from afar (range 5) but it’s damage is unblockable! But the best part is that it will damage multiple enemies all at the same time as long as they are within range of 2 from where you choose the grenade to go off! The die rolled does not improve any of this (but you could roll a shield or movement that would help). And since it is played to Cooldown track 3, if you rest once, it will be available for use again in two turns. Boosts available:

  • Red token: +1 die
  • Yellow token: Move an ally 2 squares

Adrenaline Rush

  • Card classification: Ability
  • Cooldown Track Slot: 1
  • Dice: No dice

Move [2] squares. If you end your action adjacent to an enemy, gain 1 focus and 1 shield

While you don’t start with any dice for this Action card, later in the game you can earn a red sticker that will add one die. This action is useful because it also lets you improve your focus and shields if you end your move next to an enemy. Boosts available:

  • Green token: +2 movement
  • Yellow token: Gain 1 shield

Unstoppable Advance

  • Card classification: Ability
  • Cooldown Track Slot: 2
  • Dice: 1 die

Move [2]. You may move into a square with an enemy if you can move that enemy into a free adjacent square from its position. Deal 1 unblockable damage to any enemy you move.

A good movement Action card to move 2 (even more with a good die roll). But in addition to moving, it lets you attack an enemy if you can land on its square and push it one square off to an adjacent square. Plus that damage is unblockable! Boosts are not available until later in the game when you earn the stickers.

Leviathan Blade

  • Card classification: Weapon
  • Cooldown Track Slot: 3
  • Dice: 1 die

Deal [2] damage to 2 characters in a straight line within a range of 2

This weapon is interesting in that it damages two enemies if they are in a straight line from you (starting adjacent to you). Your die roll can increase the damage to both enemies to 4 plus you can use a red token to add one more damage! Boosts available:

  • Red token: +1 damage
  • Blue token: 2 allies gain 1 focus

Vibro Battle Axe

  • Card classification: Weapon
  • Cooldown Track Slot: 3
  • Dice: No die

Deal [4] damage to an adjacent enemy. If the enemy is overkilled by 1 or more damage, you may move 3 squares afterwards.

You can deal up to 6 damage using the die gained with a green token, and if you deal more damage than is required to an adjacent enemy you then ALSO can move 3 squares! Boosts available:

  • Green token: +1 die
  • Blue token: -1 Cooldown track (place on slot 2 instead of 3)

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