Enemy Standee Icons Explained

Here is what the symbols mean on the Enemy Standees:

  • Range 6 – Range is for attacks and also must be within Line of Sight from the dot in the center of the units location to the dot in the center of the target square
  • Movement 5 – how many squares the unit can move – note that they stop moving once they are within attack range
  • Damage 1 – how much damage (hits) the enemy deals on their attack
  • Die Roll damage – roll one die and add the amount of damage rolled (+1 or +2)
  • Squares Moved is the damage – the number of squares the unit moved prior to attacking is the number of damage dealt [ref: Mission C23 update 1]
  • Damage Attack Twice – this enemy will attack twice (the & 1) for each attack on it’s turn [ref: Mission C22 update 2]
  • Unblockable damage – damage dealt by this enemy cannot be blocked (deflected) by shields but immediately requires drawing damage cards
  • Shields 1 – when attacked by a hero (or otherwise receiving damage) how much of the damage  (hits) is deflected (reduce the damage inflicted by the amount of shields). Note that shields will not block a hero attack that is Unblockable and all the hero attack gets through as hits
  • Die Roll as Shield – roll one die to determine if a shield was operating (if the die rolled is a shield, then no damage is sustained) [ref: Mission C20A I update 2]
  • Hit Points (Health) 4 – how much damage this enemy must take in order to be destroyed

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