Official Update 29 / 8 (Kickstarter)

=> Official Update #29 (Kickstarter)
=> Official Update #8 (Gamefound)

Highlights:

  1. It was a very productive month on all fronts! However, the delivery date may go from November to December due to the epic story scope!

  2. Przemek Kozlowski has provided new maps for the players to search, infiltrate, attack and/or perhaps destroy?

    Mining Stations and Spy Platforms in Space

    Linggar Bramanty keeps up his great work as well, with some of the very last enemies:

    Leviathan Guard and Drill Beetle
    Reaver and Neomorph in an Iron Man (Snake?) Suit
    New Enemy Standees

    [Len’s Note: I noticed new “icons” on the standees – and Emil provided a nice brief explanation of them:]
    The X [damage dealt] is determined by the mission segment.
    Move (3) means it moves unhindered on the map. 
    Shield (2) means that it cannot be negated by abilities or attacks that usually penetrate shields. 
    A die means that you roll for the damage dealt in the attack (potential results 0/+1/+2 damage), in this case two dice.
    Laslo Hohenwald has completed two more figures, leaving us with only two to finish before they are all done:

    Sigyn (cyborg)

    Memnon (cyborg)


  1. Emil is having a blast writing Chapter 5 and it is over half completed. Missions are getting more intense (building up to the finale in the final chapter). Over 860 page now! Sounds insane (and probably is)! He is doing his best to respect player choices and is including lots of consequences to choices made! Here is a peek at some of the story branches:

    Story Branches (likely Chapter 5)

    For those who like numbers, that is 42,731 cells of data:

    A slice of the data

    Story updates now include characters arguing, being hurt, blasting enemies, haunting player decisions and just plain old FUN at a club!


  2. Martin and Lisa are nearly finished with all the individual hero legacy stories. However, there would be significant spoilers if too much is revealed, but some of it is shared on their Characters and World Building via BGG blogs:


  3. [this is what Len was waiting for:) ]
    Here is how Emil put it:
    If there is progress everywhere and no setbacks? Why do I have to move the estimated delivery date (from November to December)?

    • The game’s story is just enormous in detail and scope.
      [Your story will differ from other players based on choices you make and success/failure in missions]
      After writing 1,000 pages of story, Emil then needs it to be proofread and enhanced (even more). The legacy folder for each hero has a way to track all this:

      Tracking success/failure and choices made
    • The quality that people have enjoyed in the first couple of chapters must be kept and/or enhanced.
      Emil is putting great amounts of love and care into this and won’t settle for less. He promises to keep his focus on quality! Here is a peek at one of his development screens:

      Each story segment must be filled with fun and engaging content
  4. In June, Emil will request a final quote from the manufacturer. Fortunately he now will be ordering at least 400 more copies than in his initial quantity quote! Hopefully this will lead to production starting in July!

  5. It’s been a fairly quiet month on the reviewer front. Only a couple of the prototypes have switched hands, but maybe there will be more previews down the line!

Co-op Guild Chat (topic=> What’s Missing in Dungeon Crawlers?)

Rogue Angels came up in their chat in a positive light! Yay!

Co-op Guild top 30 Co-op games. Note that Rogue Angels was in their list as submitted by viewers, but since the list requirement was that the games must be already released, Rogue Angels had to be removed (it won’t be released till December)

My Rogue Angels had some more of their own videos plus more 1 minute snippets!

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