Xalia – Choose Me!

July 23, 2026 – Updated to final Action Cards
Aug 14, 2026 – Updated to final Special Abilities

Xalia has rather high focus and shields plus the ability to get one free reroll if there is any enemy adjacent to her. She also is #1 for unblockable attack!

Background:

  • Focus: Close Combat
  • Starting Personality: None (Blank Slate)
  • Stats (focus, shields, scars): 5 / 4 / 8 

Key Three:

  1. Action Card: 4 Unblockable damage weapon
  2. Focus & Shields: High Focus and 2nd Highest Shields
  3. Action Card: Can walk through other characters

Overview:

Continue reading “Xalia – Choose Me!” →

Laelia – Choose Me!

July 23, 2026 – Updated to final Action Cards
Aug 14, 2026 – Updated to final Character Sheet

Laelia is in four of the top lists (Long Range Weapon (#1), Unblockable Attack, Healing (#1), and Hacking) and Number One in two of them. Average focus and shields and an interesting special ability that prevents her from going unconscious (first time during an enemy attack).

Background:

  • Focus: Ranged Support
  • Starting Personality: Cautious and Inspiring
  • Stats (focus, shields, scars): 3 / 3 / 8 

Key Three:

  1. Longest range weapon
  2. Heal herself or another hero within range 4 of TWO damage cards
  3. Won’t go unconscious (first time during enemy attack)

Overview:

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Talya – Choose Me!

July 23, 2026 – Updated to final Action Cards

Talya is on three of the lists (Hacking, Jumping and Unblockable Attack). She has a great special ability and the highest focus of all the heroes. Yet she only has one shield. Why choose Talya Paranis?

Background:

  • Focus: Ranged Combat / Tech
  • Starting Personality: Very Cautious
  • Stats (focus, shields, scars): 5 / 1 / 8 

Key Three:

  1. Action Card: Interact and CHOOSE the color of the interact token!
  2. Special Ability: Each damage card received, roll a die… if you roll a shield, ignore the damage card
  3. Focus: Highest focus of all heroes

Overview:

Continue reading “Talya – Choose Me!” →

Miniatures (crates, chests, casks, barrels, cryo chambers, lockers)

I decided to try a second time playing Rogue Angels with new heroes… AND to add some miniatures to my game board maps as well. I am trying these 28mm scale models from EZScenics in England. It’s overseas shipping for me but they might be closer to those in Europe :)

I will let you know how they work out. If anyone has other sources or ideas please let me know. Should miniature models be a larger scale than 28? Maybe 32mm scale? EZScenics messaged me that they can adjust the sizing for these as needed for a slight increase in cost.

Here is what I am getting to try them out:

And here is their “shop” on Etsy:

=> EZScenics Etsy Shop

Memnon Action Cards

Updated July 28 2026 with final cards

Memnon is good with both attacking (a long range weapon) and hacking (excellent hacking device). His cards are in three of the top lists:

Hacking Device

  • Card classification: Gear (Scanner)
  • Cooldown Track Slot: 3
  • Dice: 1 die

Interact with an object for [3] within a range of 4

This is an excellent hacking card because it lets you interact for way more than just 1. You can interact for 3 to start with but a good die roll can bump that up to 4 or 5 PLUS a red token can add one more! And if that isn’t enough, you can interact from quite a distance as well … a range of up to 4. Available boosts:

  • Red token: +1 Interact
  • Blue token: You and an ally gain 1 focus

Continue reading “Memnon Action Cards” →

Tarira Action Cards

Updated July 28 2026 with final cards

If you like playing a hero that is good with attacking, Tarira might be your hero (just missed being part of the Super Six when her card was updated reducing it’s impact a bit)! Four of her cards are attack cards and her fifth card is an Effect card that will add 1 die to every action as long as it is on the Cooldown track and that will increase the damage for three of her attack cards! Plus she starts out with a VERY dominating personality giving you two red tokens at the start of each mission right from your very first mission. She made it into four of the top lists (originally was in five of the lists):

Intimidating Battlecry

  • Card classification: Ability
  • Cooldown Track Slot: 1 (but since it is an Effect card, you likely will play it to slot 4)
  • Dice: 2 dice (but dice are not interconnected with the card’s action)

Once per action, you may spend 1 shield to add 1 die and 1 movement to that action.

The two dice are only used when the card is initially played and since it is an Effect card, you will want to play it in Cooldown slot 4. As long as the card is in the Cooldown track (including when it is initially played) you can spend 1 shield to add 1 die AND 1 movement to an action. Since the card should remain in the Cooldown track for 3 more turns this could very well add 1 die to 7 actions (extremely useful) plus add 1 movement to 7 or even 8 actions (a lot of extra movement). Once the card slides off the Cooldown track it goes back into your hand and you can immediately play it again if you wish! There are no boosts available at the beginning of the campaign.

Continue reading “Tarira Action Cards” →

Laelia Action Cards

UPDATE July 28 2026 with final cards

Laelia has an excellent Action card for healing, attacking and hacking! She is only 1 of 4 heroes with healing ability! She is in FOUR of the best of lists (and #1 in two of them):

Hacking Drone

  • Card classification: Gear (Scanner)
  • Cooldown Track Slot: 3
  • Dice: 2 dice

Interact with an object for 3 with a range of 4

It can be extremely useful to interact with an object from a distance, and Laelia can do it from 4 squares away (or even further with a good roll of the dice). Plus she can interact for 3 (not just one or two). Boosts available:

  • Red token: -1 Cooldown track (place on slot 2 instead of 3)
  • Green token: Move an ally 3 squares

Continue reading “Laelia Action Cards” →

Melithys Action Cards

Update July 20 2026 with final cards

Melithys has the most weapon Action cards at the start of the game (along with Talya and Xalia) and one of them (Shrapnel Grenades) is very powerful. But Melithys has interesting Action cards… all of them deliver a one two punch (or have a kind of bonus second effect) – maybe we can refer to Melithys as the hero with the Dual Purpose Actions:

  • Shrapnel Grenades can damage two or more enemies
  • Adrenaline Rush moves and then can boost your focus and shields
  • Unstoppable Advance moves and then can deal unblockable damage
  • Leviathan Blade can damage two enemies with one blow
  • Vibro Battle Axe can add movement after damaging the enemy

However, Melithys does not have any unique interaction or healing cards.

Shrapnel Grenades

  • Card classification: Weapon (Explosives)
  • Cooldown Track Slot: 3
  • Dice: 1 die (but dice are not interconnected with the card’s action)

Choose a square within a range of 5 and deal 1 unblockable damage to all characters within a range of 2 of the chosen square

This is quite a powerful weapon. Not only can it deal damage from afar (range 5) but it’s damage is unblockable! But the best part is that it will damage multiple enemies all at the same time as long as they are within range of 2 from where you choose the grenade to go off (that is a 5×5 grid of damage)! The die rolled does not improve any of this (but you could roll a shield or movement that would help). And since it is played to Cooldown track 3, if you rest once, it will be available for use again in two turns. Boosts available:

  • Red token: +2 die
  • Yellow token: Move an ally 2 squares

Continue reading “Melithys Action Cards” →

Sigyn Action Cards

Update July 30 2026 with final cards

Sigyn is one of just 3 heroes that have the jump ability. Plus Sigyn’s Disruption Suit is an Effect card that is continually available as long as the card is on the cooldown track. This may be the only hero who can reduce the shields on an enemy that is being attacked!

Disruption Suit

  • Card classification: Gear
  • Cooldown Track Slot: 2 (but since it is an Effect card, you likely place it in slot 4)
  • Dice: 2 dice (but dice are not interconnected with the card’s action)

You have +2 squares to all your movement actions. All adjacent enemies have -1 shields

This is an Effects card, so, as long as it is on the cooldown track both conditions are active! That will boost all movement by 2 squares plus any attack against an enemy will reduce their shields by 1 (thus with 1 shield, the shield will be gone). No available boosts at the start of the campaign.

Continue reading “Sigyn Action Cards” →

Xalia Action Cards

Update July 30 2026 with final cards

At the start of the campaign, Xalia has a lot of weapon cards (along with Talya, Melithys and Antathys) PLUS she also is #1 in dealing an unblockable attack, and even has TWO ancient weapons that penetrate impenetrable armor! And if you like rolling dice, Xalia’s action cards NEED you to roll them (the value starts at 0 for three of the cards).

Exo-Shuriken

  • Card classification: Weapon (ancient)
  • Cooldown Track Slot: 3
  • Dice: 3 dice (but dice are not interconnected with the card’s action)

Deal 2 unblockable damage to all enemies within a range of 2

Not only is the damage unblockable, but it also is effect against impenetrable shields! If an enemy shield stat is inside [ ] square parenthesis it means that regular Unblockable damage IS BLOCKED! However, there are a few weapons that can even get through impenetrable armor … like this card! PLUS you deal damage to two enemies that are within a range of 2, making this a great card to play when you get surrounded. However, any dice rolled will not increase the range nor the damage. Boosts available:

  • Red token: +2 die (not connected with the action of the card)
  • Blue token: -1 Cooldown track (place it on slot 2 instead of 3)

Continue reading “Xalia Action Cards” →

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